User blog comment:EmpressOreo/475th Hunger Games: The Haunting of the Hour/@comment-6003323-20130403012656

 Name: Kadiah Sparling 

 Age: 13 

 District (0-13): 1 

 Gender: Female 

 Height: 5’1 

''' Personality: Shy, unsocial, she is also a paranoid freak. '''

 Appearance: le Lunaii is in progress 

 Weapons: Mace, Poison 

''' Backstory: Kadiah worked as a maid girl when she wasn’t training. She played the violin for hours, hours, and the people only rarely took notice of her music. She hated her job, but her parents made her do it. She was mostly forgotten, never told to stop. She snuck out of the mansion at night when this happened, and she found herself beaten bloody by her parents for doing so. Since she learned how to play violin and was a maid since she was, like, four, she learned cruelty at a young age. By the time she was six, things were getting bad. She no longer slept at night and suffered from exaust. She began falling asleep on the “job” and was awoken only by the snapping of fingers and a brutal hit to her jaw-bone. The peacekeepers never found out except the head peacekeeper, who was the jerk who kept her as a maid. Ah, her parents, ze (bad habit of using “ze” and “le” because of cheezburger.com) didn’t care. They were power-hungry morons who would sell their daughter to slave-like conditions for money (they got paid a lot) She was not smart/old enough, yet, to know her parents were cruel. She saw them as help and shelter, so she would hold her breath and endure the beatings, thinking that they were her fault. But deep inside she knew that they were wrong. When she was seven, almost eight, she realized that it was wrong. She needed to get out, but she didn’t know how. She pounded on the door, screaming, when the head Peacekeeper was asleep. He never heard her. His other servants, which included mostly teenagers, tried to stop her. The oldest ones smacked her around, telling her that there was no hope. No hope at all. She looked into their eyes, crying, and ran. She never truly gave up though. She showed her fury by sneaking into the ___room (just some room, kay?) and smashing the many porcelain dolls that were there. She took a sharp piece of shattered glass and tucked it in her pocket. On her way back up the stony, damp steps, she had a run in with the head peacekeeper. He tried to hit her and she tried to hit him. She would’ve had no effect except for the sharp glass that was clenched in her fist. It lodged into his throat and killed him, after he called out to his servants. They came to his aid, but they quickly saw that it was no use. Meanwhile, Kadiah hid alone, unwatched in the room... '''

''' When they had all cleared out and the murder hunt began, Kadiah was passed out from exhaust. They found her, but the other servants said it was likely not her who did it. She was not asked for opinion, and the answer remained unclear. She was given two choices: jail/prison, or career thingy for training for the game. She chose the career thingy. She hated it for the first three years; she was a weakling, but she learned things other than combat. She realized how much she needed to train, just in case....yeah. She was paranoid so much that she even volunteered at a young age, so that if she died, she would be dead. If she lived, she would never face cruelty again..................................................................................... '''

''' Reaped or Volunteered: Volunteered. She didn’t volunteer to compete but to escape her misery. '''

 Strengths: Typical physical traits (speed, climbing, swimming, ect.) 

 Weaknesses: Intelligence, Combat, Not quiet enough to hunt 

 *** Fears: Spiders, explosion noises, 

 Interview Angle: Lovely, shy, cool 

''' Bloodbath Strategy: She plans to find a weapon, and run away, instantly murdering anyone in her path, friend or foe. '''

<p dir="ltr" style="margin-top:0pt;margin-bottom:0pt;">''' Games Strategy: She plans to kill or be killed (eat or be eaten) and not trust anyone. She does not want allies but she will ally with the careers for food, water, protection, ect. '''

<p dir="ltr" style="margin-top:0pt;margin-bottom:0pt;"> Alliance: Careers 

 Token: Piece of broken porcelain from a shattered doll (it’s not sharp, from where the tip came off)