User blog comment:Annamisasa/The 58th Hunger Games/@comment-33212591-20171226204751/@comment-33212591-20171226210156

Diana Callaway- District 2

​Diana is a typical District 2 tribute. Bloodthirsty, violent and confident about her chances of winning. A fearless fighter, she's one of the tributes who perceive the Games as a battle, a fight. Not as a game. She's not a monster though, she doesn't find killing fun. It's what everyone does 'round here. Diana is one of the Careers. She'll be the dauntless warrior. Whenever there'll be a fight, Diana will probably be in it- and kicking ass. It isn't probable that she betrays the rest, but when the alliance breaks she won't hesitate to kill her former allies. There's no 'friendship' in the arena. ​Killing results in winning, right? Diana will kill as many as she can alongside the Careers. That's how you win, not by hiding like a coward- in her opinion... ​Diana is very confident about her chances. Even though her training score ​for some reason wasn't as high as 'that stupid shallow District 1 girl's', she's sure she can win if only she puts effort into it. Some would say she's overconfident...
 * Which aspects of your tribute's personality (and possibly backstory) are most essential in order to portray them correctly?
 * (If your tribute is in an alliance): Which kind of role would your tribute naturally take in an alliance? Do they feel thankful they have allies? Would they ever consider leaving said alliance?
 *  (If your tribute is a loner): Why did they choose to go alone? Is it in any way possible for them to ally with someone within the Games? 
 * How does your tribute feel about killing?
 * Does your tribute actually believe they have a chance of going home? And what motivates them to do so?