User blog comment:EHKnight/The Nightmare Games - Nowhere To Run/@comment-6003323-20130329122430

Name: Serena Cacturne

Age: 15

Gender: female

District: 8

Personality: She's not very social. Her first words were "Don't look back" when she was seven and her mother decided to leave her and her father. She very rarely feels any emotion and even less often does she show it.

Weapon(s): throwing knives, darts, traps

Physical Appearance: long straight red velvet hair, darkish tan skin, dark blueberry eyes.

Strength(s):She has a photographic memory, very good intelligence and engeneering skills alond with common sense, and due to her lack of emotion she may use unlimited cruelty and feel no guilt.

Weakness(es): She doesn't talk so no good alliance, She is not very strong so she would die in most combat situations, and she would recieve little to no sponsors due to her infinite cruelty and lack of a friendly nature.

Backstory: '(Sorry it's in italics, my computer is screwed up like my nook D:) Serena was never truly loved by her parents, even though she was an only child. They did a lot of things to get her to say her first words, but they failed. When they left her in a room by herself, she turned the channel from BabyLearning to ID channel so she could watch murder mysteries. When she learned to walk, instead of hugging her parents, she went to the graveyard. There she spent her days as a toddler, making “friends”. She still never talked but she walked around and pretended to interact with her “friends”. When she went to school, she never participated in group activities. She always waited until recess then snuck through a hole in the fence and went to the graveyard. Nobody cared, because nobody loved her. Somedays she left her hometown until a car picked her up and took her to the Peacekeepers, who tracked down her parents. Things got worse. Serena’s parents lost both their jobs and her mom left. Serena spoke her first words to her mom: Don’t look back. Her mom nodded somberly and left, leaving her dad in rage. He grabbed the seven-year-old by her shoulders and shook her. " What is wrong with you?! Do you know what you just did?!" Serena stayed silent and emotionless. Her father punished her by locking her in her room. He planned to leave her there for the rest of her life, claiming she was sick at the reapings. She cried a little, her first signs of emotion since she was a baby, but she knew what to do. Her father sent her food through the little window in her room, but she could not fit through. She was only seven at first, you must remember, so she couldn't plan ASAP. After four years, the whole town thought she was dead so she still missed school. When she was 11 she finally had an idea. She went into her personal bathroom (It was connected to her room and not blocked off) and took her nail polish. She broke the window and poured blood red polish out. This freaked out her neighbors, so her dad had to lie to cover it up. He said that it was the wind, and that Serena’s spirit was haunting the house. This made the townspeople freak out and try to get inside. This angered her father so he made Sabrina scare them away by making ghost noises. She didn’t so he had to make up more lies to the people. Afterwards, her father came to her room to beat her. She shoved him and called 911. They put her father on a court trial. On the day before the hearing, her father showed up at the temporary orphanage that Sabrina stayed at. He climbed through the window and kidnapped her after knocking her out. She woke up in a speeding car heading towards nowhere. She screamed but her father silenced her and threatened to stab her. When they got to the desolate, abandoned hill, he took out a shovel and started digging. She fought some more and was stabbed in her right hand and her left foot. But the scene was quickly invaded by armed Peacekeepers. They apprehended her father and took her to the hospital. After the wounds healed, she was given a foster family with a good security system. She became ill shortly after, though. She “died” a few times in her sleep. Her spirit haunted the house all night long until she woke up. Eventually the father, who was smart, gave her a strange medicine that cured her. But her spirit still roamed while she was asleep until she woke up. She gots very sick from exhaust because she never truly sleeps (she could've still be killed in her sleep like normal). But she can also be cruel and heartless. She made it a hobby to go to little kids’ houses and spook them as a spirit. Once she scared a little kid to death. It was her proudest moment. She targeted them while they were sleeping, because she will likely never sleep again. Eventually there were no more children to scare, and she left the vicinity. As she came into a new town and scared the kids, people freaked out. The town soon became known as a ghost town and was deserted. Serena was happy to finally be alone. She went back into her own body and she felt refreshed to be alone. Unfortunately, Peacekeepers came in to find why the town was empty. She wasn’t alone anymore. She did mean things to make them go away. Tried scaring them to death. Didn’t work. Tried haunting them. Didn’t work. Then she possessed one of them. She walked as the Peacekeeper to the middle of nowhere. Then she went back to her body. The Peacekeeper was found in a lake, barely alive, speaking and whispering about a witch named Serena. They found Serena’s records and tracked her footsteps and fingerprints until they found her. They gave her a special medicine that made her unable to become a ghost again. She was apprehended and taken to jail where she grew a reputation as a dumb, mute girl who doesn’t know a thing. She was adopted again later on by a rich family who she hated and made many attempts to kill until she was reaped but she failed ultimately. '''

''' Games Strategy: She plans to hide but the instant she sees someone she will mercilessly kill them. '''

''' Bloodbath Strategy: GTFO and come back later for her beloved throwing knives. '''

 Alliance: Heck no *laughs sickeningly until is dragged away by the ankle* 

''' Token: Gold medallion with a picture of a lamp (like the Alladin kind) with fire coming out of it. '''