User blog comment:DrewlovesKuinn/Don't Play With Fire; Play With The Games: Season 1!/@comment-5044621-20130126195459

Name: Cera Kraystead

District: 4

Age: 17

Minority: She is physcially disabled. (She is missing her left arm).

Personality: Cera is a cool and confident girl. She doesn't let her disability affect her in her everyday life, and she makes sure to show others the same. She never doubts her abilities, and having one to begin with may have pushed her to strive towards her goals even more than she would have if she had been born with both arms. Cera is a girl that carries an air of coolness around her, she's someone you actually want to be around. She's a nice girl, and she tries to never judge or put down others. She does have a bit of a sarcastic side, though. Cera likes to poke fun at the little things in life, and in general, have a good laugh.

Appearance: She is a fit girl with a bit of muscle on her. Her skin is slightly tanned, so it's a shimmering olive color. She has a rounded shaped head with a lightly pointed jawline. She has average length, but very thin lips that are a light pinkish color. She has a normal shaped nose with a mole directly next ot the left nostril. She has slightly rounded/slightly almond shaped eyes. Her eyes are a mysteriously murky grayish-light green color. She has deep, gorgeous, chocolate brown hair that is very wavy and seems to shimmer like gold in the sunlight. Her hair is about breast length. She keeps her hair pulled back, then tied into two very loose ponytails that sit over each of her shoulders. Her left arm is absent.

Strengths: Despite her missing arm, she is wickedly talented in hand to hand combat. She can handle her own in a physical fight against anyone. Coming from District 4, she is an amazing swimmer. She has amazing endurance/stamina, which means she can run, fight or swim for long distances.

Weaknesses: Though her one arm doesn't hinder her abilities to swim or fight, one thing it does affect is her climbing abilities. She gets lost extremely easy, so that means she could get separated from a group easily, and she isn't very useful while hunting food/tributes.

Fears: Terrified of confined spaces. She isn't fond of pitch-black darkness, either.

Weapons: She uses an axe for close range combat and a trident or a spear for long range.

Weight: 128 lbs.

Height: 5'7

Backstory: Cera was destined to be different from others. She didn't lose her arm in a freak accident- no, she was born that way. Her parents. . . well, they weren't fond of having a baby that was "different". Given up at birth, Cera grew up in the local orphanage. Predictably, because she was different, no one wanted her. As she grew up in the orphanage, she saw children she considered friends, and siblings, snatched away by parents who couldn't have their own kids. But sadly, she remained. Despite her unfortune, Cera, sometime in her childhood, decided that it wouldn't break her. She'd show everyone that thought she was different or useless that she was just like them. She trained at the District 4 Career Academy just like all the other children, and she excelled. She did even better than those with normal bodies. She became a mentor to children who were looked at as different or usless- just like she was. The final feat she wanted to accomplish to prove that she was just as capable as others. . . winning the Hunger Games. The moment she volunteered, she knew she was ready to kick some ass.

Token: A small seashell one of her "siblings" at the orhpanage gifted to her before she was adopted.

Alliance: Cera will stay with the Careers.

Bloodbath Plan: She will run into the fray and flurry of tributes, heading directly to the inside of the Cornucopia. There, she will hide, and when a tribute enters, she will dispatch them. She will emerge and join the Careers once the bloodbath ends.

Games Plan: Stay with the Careers as long as possible. Sometime towards the end of the game, she will form smaller alliances with others and break off from the Careers.

Interview Plan: Be herself- cool, confident, collected, and sweet as a button.

Training Score Guidelines: She will enter the room and show her skills in hand-to-hand combat with an axe, and show her long-range accuracy with a spear and a trident.