User blog:Furisode/The League Games: Legends of Panem

Introduction
Hihi. These games are going to be based around the online RP game League of Legends. Basically, the point of these games are for you and your team to win against all other teams, and then   fight against each other in the final round to win. There will be different arenas, and for these games, you don't need to enter your own tribute. At least something like that. Below you have a list of champions you can pick with their own individual role, which will be vital in your team. There is one Support, an ADC, a Mage, a Jungler and a Top Laner. I'll explain the roles later on. You can pick any champion you want for any lane you want (Top, Bot, Mid or Jungle), but it is recommended that you pick a champion that goes with your lane.

Vocabulary
AD- Attack Damage

AP- Ability Power

Health- your overall health

Energy- every time you attack, you'll use a portion of your energy

Health regen- how much health you regenerate and how fast

Energy regen- same as above but with energy

ADC- attack damage carry

Melee- non-ranged champion

Minion- small monsters, killed in great masses throughout game to gain gold

Gold- money you'll need to buy items

Summoners Rift
This is the Summoners Rift. It's the most typically used arena, and has room for only two teams. The first picture is an overall view of the map, and the picture below it is a small picture of your base. This is where your team will start off, and then split to it's assigned lanes. In the picture above you can see there is a bot lane (where the Support and ADC go), a top lane, a mid lane and then lots of bushes in between. That's called the jungle. The jungler in your team will go kill the monsters in the jungle while you battle an opponent in your team, when you need help, your jungler will come to assist you. Throughout the game, any champion may go into the jungle and kill monsters, gaining experience, but it is recommended that you stay in your lane and protect your turret.

Below is a picture of a turret, or "towers". You'll need to protect your lane with these, and whenever an enemy comes near it, the turret will attack them. The point is to destroy all 3 turrets in your enemys lane.





On the side (the third picture) you see the Nexus, entire point of the game is to destroy the enemy nexus, along with the inhibitors. You can see an inhibitor on the left hand side of the picture, there are three of those, one in each lane in the enemy base. Minions come out of the inhibitors, and once you destroy the inhibitor, no more minions will be able to come out to assist the enemy team. It is vital that you destroy the inhibitor before the nexus.

Twisted Treeline
This is the Twisted Treeline map (fourth picture), it has the same basics as Summoners Rift, only it's smaller with fewer monsters and fewer turrets, and instead of having 5 members of the team play, there will only be 3. Roles such as support, ADC, jungler etc. are not necessary in this map.

Crystal Scar
The Crystal Scar (fifth picture) is a different kind of arena, it also needs 5 players but like Twisted Treeline, roles are not necessary. In this arena, the goal is to capture the 5 different points. The Windmill, the Refinery, the Quarry, the Drill and the Boneyard. Once you have captured all, you win the game. Or vice versa, if the enemy captures all, they win the game.

There are many health points lying around the arena, and it is not necessary that you kill your opponent, but it is highly recommended, seeing as you can't capture all points with the enemy running around capturing the ones across the map.

6359770.jpgng Abyss
The last picture is the arena in which the last battles will take place, the remaining team will go 1vs1 until one remains.

The Roles
In order to have a functioning team, everyone must have a different role. The roles are as following: Support, ADC, Mid Lane, Top Lane and Jungle (there are many different names for each one, but these are the ones typically used).

Support
Champions whose skills are meant to directly aid the rest of the team. They can either babysit a champion to make laning easier for them by providing healing, shielding. The most common ability for a support champion is providing an ally with a shield of some kind. One of the main goals of a support is to let their lane partner kill minions for gold which they will then use to buy items (their build) These champions usually rely on their skills more than the others. Supports can't really kill anything but other supports on their own. A few supports have ability power ratios high enough to let them become Mages.

Mages
Mostly ranged champions with powerful magic damage skills. Some are meant to deal a high amount of damage in a short period of time while others usually deal damage over time. Like marksman champions, they can bring their team to victory due to their ability power. They require tanky teammates for protection as they are only capable of dishing out tremendous damage while lacking durability. Otherwise, enemy teams can easily pick them off, especially since few mages have outstanding mobility. Mage champions easily kill Marksmen, other Mages and Supports (Assassins too, but they have to get caught out of position or by surprise), and a few Mages can even kill Fighters, however, the large majority of Mages can't hit hard enough to kill a Fighter.

Some Mages work more like Marksmen, having high sustained damage, normally associated with Mages; this trait allows them to take on Tanks and Fighters more effectively, though Mages with this trait are less effective against quick damage dealers like Assassins. Some Mages have abilities with high base damage, and if they are doing well, they can get somewhat tankier or supportive without sacrificing much damage. Range between Mages is very defining; low ranged Mages have to build tanky ability power items, otherwise they would die as soon as they enter their damage range. The long ranged ones on the other hand, can freely hit short ranged, as they have either extremely long range or are very hard to catch or kill.

Marksmen
Champions with high attack damage, but low defense. Marksman champions are extremely effective late-game at "carrying" the team to victory, either by killing off key players on the enemy team or dealing large damage in team fights because they have tremendous damage output, but low defense. Due to this, they are key champions and are primary targets for enemy team. As a result, they require tanky teammates like Fighters and Tanks for protection as they lack survivability. Marksmen can have a hard time killing tanky targets, but stand a better chance when under good protection. Due to their low defensive capabilities, Marksmen are very vulnerable to Assassins and champions with high damage.

Junglers
Mostly tanky, can be any role. Junglers have to kill monsters off the map, gaining experience quickly and then jump into lanes (this is called ganking) and help their team mates kill the enemy.

Fighters
Champions that blend the attributes of a carry and tank, combining moderate to heavy survivability with a portion of the damage of an Assassin or Marksman. Fighters can build to be extremely survivable, but the key distinction between tanky fighters and true tanks is that tanks are designed to draw damage and disrupt enemies, while fighters deal damage. In a team fight, Fighter champions can surrogate the role of a Tank or Assassin, and many have powerful fight-initiation abilities. With their special blend of defense, damage, and mobility, fighters can pierce through enemy lines to reach and destroy squishier targets while withstanding moderate damage. Fighters can usually take almost any other role, however their weakness is that they can't dish out damage as reliably as a Marksman or as quickly as a Mage or help as Support; usually, their role in late-game is more to defend or back up the primary damage dealers in a team fight.

Team & the Game
As said before, each team needs 5 members, no more, no less. You may not switch teams later on, you may also not change your champion, you must stick with them until the end of the game, so pick a good one. Although we will be in charge of what your champions do, you may post advice in the comments. The teams will be made randomly. If as an example, there are too many ADC's and not enough supports, you may keep your champion but your role will be changed.

1st-2nd
The first two rounds will be played in Summoners Rift, you lose a match, you're out. By the end, there'll be only four teams left.

3rd Round
The four remaining teams must choose 3 of their most powerful players to play in Twisted Treeline. Team 1 will go against Team 2, Team 3 against Team 4, and the winning two teams will go onto the next challenge.

4th round
The remaining two teams must go against each other in the Crystal Scar, all players included.

Last Round
The remaining team will move onto the Howling Abyss. First, the Mage (Mid-Laner) will go against the ADC (Marksman). The winner, will go against the Support, the winner will go against the Jungler/Tank, and the winner of that will go against the Fighter (Top-Laner). The last remaining champion will be crowned victor.

Core Items
In order to become stronger in the game, your champion must every once in a while go back to their base and buy items with the gold they've earned. Here we have a list of core items aimed for specific roles, you will need 4-5 core items in your template if you want to submit a champion.

Mage Items
Rabadons Deathcap (+120 Ability Power): 

Deathfire Grasp (+120 Ability Power, deals 15% of target champion's maximum health in magic damage)

Wooglet's Witchcap (+100 Ability Power, +45 armor)

Zhonya's Hourglass (+120 Ability Power, +50 armor)

Banshee's Veil (+450 armor, +55 magic resistance, grants 45 health regen per 5 seconds for 10 seconds after taking damage from an enemy champion or when the spellshield breaks)

Hextech Sweeper (+225 health, +25 armor, +250 energy)

Liandry's Torment (+50 Ability Power, +300 health)

Lich Bane (+80 Ability Power, +250 energy, +5% movement speed)

Sorcerer's Shoes (+45 magic resistance, +45 movement speed

Support Items
Rod of Ages (+450 health, +450 energy, +60 ability power)

Rylai's Crystal Scepter (+400 health, +100 ability power)

Rabadons Deathcap (+120 Ability Power)

Ionian Boots of Lucidity (+45 movement speed)

Frostfang (+10 ability power, +5 enegery regen per 5 seconds, +2 gold per 10 seconds)

Twin Shadows (+80 ability power, +6 movement speed)

Locket of Iron Solari (+400 health, +20 magic resistance, nearby allies gain +20 magic resistance and +10 health regen)

Marksmen Items
Infinity Edge (+80 attack damage, +25 critical strike chance)

Berserkers Greavers (+25 attack speed, +45 movement speed)

Statikk Shiv (+40 attack speed, +20 critical strike chance, +6 movement speed, 

Bloodthirster (+80 attack damage)

Blade of the Ruined King (+25 attack damage, +40 attack speed)

Mercurial Scimitar (+80 attack damage, +45 magic resistance)

Guardian Angel (+50 armor, +40 magic resistance)

Last Whisper (+40 attack damage, +35% armor penetration)

Jungler/Tank Items
Spirit of the Ancient Golem (+25% bonus health, +200 health, +20 armor)

Randuin's Omen (+500 health, +70 armor, 

Locket of Iron Solari (+400 health, +20 magic resistance, nearby allies gain +20 magic resistance and +10 health regen)

Aegis of the Legion (+200 health, +20 magic resistance)

Warmog's Armor (+1000 health)

Abssycal Scepter (+70 ability power, +45 magic resistance)

Frozen Heart (+100 armor, +400 energy, reduces the attack speed of nearby enemies by 20)

Fighter/Assassin Items
Black Cleaver (+50 attack damage, +200 health) 

Bloodthirster (+80 attack damage)

Mercurys Treads (+25 magic resistance, +45 movement speed)

Banshee's Veil (+450 health, +55 magic resistance)

Maw of Malmortius (+60 attack damage, +40 magic resistance)

Youmuu's Ghostblade (+30 attack damage, +15% critical strike chance)

Spirit Visage (+400 health, +20 health regen, +55 magic resistance)

Ravenous Hydra (+75 attack damage, +15 health regen, +12% life steal)

Pick a Champion
Now is your chance to pick a role and a champion. To enter a champion, please use this template:

Champion Name:

Username:

(if you have already formed a team, remember the limit is 5) Allies:

Role:

Lane:

Primary Build Items: