User blog comment:Angry birds12/The Prequel Games/@comment-5118755-20130223010740

Name: Lutar Heaven

Age: 16

District: 13

Gender: Female

Weapons: Club and Mace

Strengths: She is amazing with heavier weapons, including axes, maces and clubs. She can move very swiftly though forests, and is also amazing at moving through the tree tops.

Weaknesses: Lutar isnt the strongest, and she cant swim at all. She has no accuracy at all, meaning long distance weapons are no use at all. She cant socialize with people, as she has no social skills at all.

Fears: Zelophobia

Token: Her black cloak

Allies: Maybe a trustful female

Backstory: She was brought up deep in district 13, one of the deepest down. Her parents were very protective and kept her hidden, believing the world would change her. And that children would morph her. Her parents, 3 years after she was born, were admitted to a looney bin. And she was placed in a care home. Though she didnt change. She kept the same, and kept the cloak to always keep her face hidden. The years passed and she spent most of her time in the forest, making her way further out. She decided when she was 12, that when she turned 16 she was going to leave district 13. For the next 4 years she gained supplies, such as food and water. And tents. She is about leave the next day, but she has to go to the reapings. Sadly she is reaped, ruining her days. And when she is getting visitors and small girl comes in and says bye. Lutar, feeling sorry for her, tells her where her supplies are hidden hoping that she could escape 13, since Lutar had lost her chance to escape.

Personality: She is very mysterious, she is very quiet and secretive. Never trusts anyone at all, as she doubts herself all the time. She is amazingly intelligent and strategic, which is her greatest asset.

Height: 6'4

Bloodbath Strategy: She will get supplies from the very edge, and maybe closer depending on the strength of the other tributes. Then she will flee towards water.

Games Strategy: Stay near water and a food source, and dont go hunting trouble. Let trouble come to her. She will stay with her allies to the end.