User:Mistfire333









 







 Why hello there! My name is Mistfire333. I enjoy drawing, writing stories and anything related to the hunger games! I currently have a hunger games map under construction for a minecraft server and I have a fan written story that I hope that I can finish. I have written creepypasta in the past and they have gotten positive reviews, so I have a reason to feel confident about writing fan written hunger games. My tributes are below.

Anyway, have some drawings ^^

Mist Scorchil
Name: Mist Scorchil

Age: 14

Gender: Male

District: 7/8

Weapon: Axe/Tomahawk, Dagger, Hidden Blade (If he can find a way to craft one)

Appearance : 5'11 with brown messy hair that reaches a bit past his neck. He has gold highlights on his bangs and his eyes are a hazel brown. A calm look on his face follows.

Personality: Calm, collected. He is confident and has the heart of a warrior.

Backstory: A 14 year old who dreams of being an assassin (as in assassin's creed). He is trained in using axes and self-defense, and he is very good at dodging attacks due to him dodging falling trees. He started helping his father with lumber around the age of 11, starting with average branches. He learned a self-defense trick from this as well, "Grab their arm like a branch, get their elbow and slam your weapon onto it". In terms of his thoughts on the game, he is willing to become a flat-out murderer just to get out of the game alive and will not die without saying something notable.

He knows about most plants due to working around trees and knowing their infections, and has also learned how to adapt a camper/crafter lifestyle. Overall, he is a well-rounded tribute leaning a bit more towards the combat and survivalist side. Level-headed, sane and brave, he is a force to be reckoned with in the games.

Mist had seen some other tributes that are not career material train and had decided to create a group to rival the careers: The underdogs, tributes sworn on killing careers by using the "Scorch the Earth" strategy.

Strengths: He has a newfound will to fight and win. He is also skilled in survivalist abilities, combat and dodging attacks such as arrows or swipes from a blade. He also has good stamina, so it will take more than just a stab or two to the back to take him out. His skills in crafting can also help him improvise some weapons and maybe even some wooden armor in case he can't loot the cornucopia and has to go make his own things. He is also good at lifting things and runs fast.

Weakness: He isn't going to be near the people he plans to team up with, and until he finds them he needs to be super-cautious with his plan, especially if they are killed. Mist can also tend to upset people easily, provoking them to attack them regardless of him being armed or not.

Bloodbath Strategy: "Nobody is going to notice me if I play dead with all the cannons going off, I don't care how long it takes either but once the cornucopia is mostly evactuated, I'll snap every sucker who stays there's neck when they least expect it. If I have a weapon nearby however, I'll grab that and a backpack then run away."

Games Strategy: Find the living tributes he is willing to team with throughout the games and form a new alliance with them, Then call it the "underdogs", tributes rising above the careers that will fight, armed or not. With the alliance he will recreate the strategy from the civil war; "Scorch the Earth" which was having all your men charge after the other army in a line/circle. The equivalent to this in the games is having all the underdog members circle around a few tributes, prepeare weapons and charge them.

Feast Strategy: If any of the underdogs are left, we all march, grab our things and take out our weapons, then head back. Scorch the Earth against anyone who shows up.

Token: A pocketwatch chain that his ancestor used in the civil war.

Interview Angle: Keep a kill-happy look and joke about dying every now and then. Give the audience what they want.

Mentor Advice: Don't be a hero, be a warrior. Come home in a ride with cheers, not a coffin with tears. If you're outnumbered, negotiate. If that doesn't work, run. You got a high training score Mist, make it mean something.

Shade Spectrus
Name: Shade Spectrus

Age: 16

Gender: Male

District: 5/3/7/8

Weapon: Dagger, Crossbow, Simple yet Fatal Traps

Appearance : 6'2, Intimidating and looks very hardened/cold hearted. He has long black hair with red outlines and a normal build. A spectral themed Heterochromia makes Shade stand out, one eye being green and the other being purple, they almost glow in the darkness. He has a tired yet strong willed look on his face and you can see that he is ready to fight when the time comes.

Personality: Quiet, cold, logical.

Backstory:  Shade was a very isolated 16 year old back home. Living at home wasn't perfect but it wasn't very hard either. He spent time learning about circuits and some other small things. When he became old enough to be reaped, he decided to go to the career academy and train from a blooming age. This proved to be useful since his muscles began to form a lot faster and his skills with weaponry grew too. He had gained some of the top scores in ranged weaponry, brute force and stealth.

Shade has a brother named Frade who he considers "the evil side of me as a human, except it took the form of my brother". Frade is a rather satanic boy, but this is because Shade made a deal with the devil in a dream to keep Frade from being born autistic. It worked, but after four years of life, Frade began showing very devil-influenced habits. Shade moved away from his home district after an incident at a previous reaping that resulted with a scar on Frade's right eye and a dead peacekeeper. Now, he fears the day he will have to be in the games with his younger brother and hopes that if that does happen, that they meet as allies and not enemies.

Strengths: He is as sane as he was before the games, being a career he had an advantage in combat. He has very good aim with ranged weapons and can fake out people easily.

Weakness: He doesn't show much, but he exposes himself sometimes due to him feeling confident that he will win. He tires easily too

Bloodbath Strategy: He'll keep his distance whilst grabbing things around the outer part. Once he has enough things he'll kill a few tributes and charge anyone left at the center. If he has a crossbow and dagger then that pretty much has him set and he'll just fight off anyone without a ranged weapon. If someone else gets the ranged weapon, he'll scram.

Games Strategy: Shade will take a very direct attack and hide routine. He will behave like a wounded or dead tribute if a cannon had already been fired, then surprise the passerby by stabbing their ankle as they walked by and then slit their throat.

Feast Strategy: At the feast Shade won't waste time, and he won't have mercy either. He will take the other tributes' things and if confronted, he'll pull out the crossbow and shoot as he runs away with what he can carry, mainly weapons and armor. However, if theres many tributes left, he'll keep his distance and go last.

Kill anyone in sight, and do what seems best from that point. He will split up with his partners if he made any, wishing them luck.

Final Battle Strategy: At the final battle, he'll wait at the highest point near/at the center casually until the other tribute comes into sight. Once they do, he'll just point, shoot, and let the fight begin.

Allaince: Anti-Career, in general he is allies with Kodai, Mist, Yuki, Duskus, Ares and Blanc

Token: A necklace with a red thunderbolt.

Interview Angle: Charm them with philosophy and talk confidently. Mention how calm you are but don't pride yourself either, and show signs of bloodlust.

Mentor Advice: Shade, you're sane and you have potential. You might not need a mentor but you do need this advice;


 * 1) Don't die


 * 1) Retreat when its best


 * 1) Don't come after a healthy tribute and if you're gonna butt into a fight, butt in near the end of it. That's when they least expect another attack and are most tired


 * Win

Kodai Hitogoroshi
Name: Kodai Hitogoroshi

Age: 17

Gender: Male

District: 4/7/2

Weapon: Whip, spiked rod, teeth, brute force/strangling

Appearance : 5'9, white hair about neck length that is black/gray eat the ends. Hair is spiked in a punk-like style and he has spiked teeth from him manipulating his tooth growth to look and work like a crocodile's. His eyes look a bit deranged as well.

Personality: Psychotic, Capricious

Backstory: A true psycho, Kodai lost it once his name was called. He had a major tantrum at the reaping in which he bent the base of the iron watchtowers that the peacekeepers stood on. Before this he wasn't all that sane anyway, wearing a mold for teeth every day since he was 7 to adapt sharper and longer teeth. He knows about poisonous plants and animals and he also knows how to treat the infections with just about anything. He is probably the fastest male tribute in the games and knows where to hit due to him having experience in hunting, killing fish and other animals.

He's insane, bloodthirsty insane. Yet he can still keep enough sanity to make some darn good attack plans. He talks a bit too much, and breaks out laughing sometimes. A real psycho, he revolves his spoken words around killing and such. The occasional war song is made up by him now and then

Strengths: He is fast, bloody fast. He knows all the weak spots on the human body and on other animals, and has his teeth as a weapon in case the cornucopia isn't an option. The mind of a killer gives him the advantage in plotting attacks, and he can also cure poison from animals and plants.

Weakness: He can't stay quiet and might blow his own cover, he isn't very good at dodging ranged weapons either. His insanity puts himself in danger as well.

Bloodbath Strategy: He'll try to scare some people away by showing his teeth or flashing a weapon, making sure not to get too close to anyone.

Games Strategy: In a way he would put it: "Kill, make friends, kill my friends, hide, eat, sleep and repeat the next day." He will try to avoid the tributes but if confronted by them in a hostile situation, he will fight them. If not however, he will strike when the tributes are weak. He might also butt in on other fights or fights that have ended, killing the victor.

Feast Strategy: Just hide somewhere until everyone grabs whats theirs, and if somebody takes his that makes it even better since he can just follow them away from the feast and kill him. Two for one, hehe...

Token: The mold he used to get his teeth the way they were

Interview Angle: Talk about your dreams of being able to let out ALL your anger by killing some sad fuckers, grin and show off your teeth as well. Fuel the bloodlust that the audience wants from the games.

Mentor Advice: Kill or be killed, but then again I suppose you already know that Kodai. If you die, make it a fun death. (His mentor lost it after the games. Just saying)

Duskus Sinrood
Name: Duskus Sinrood

Age: 16

Gender: Female

District: 0/7/8/12

Weapon: Smoke Bombs, Throwing Knives

Strengths: She has a "cute charm" and boy can she throw a knife.

Weakness: Timid, she can be intimidated or panick when she's alone. She doesn't have much self-confidence either so she won't make choices by herself.

Appearance : She is small, 5'2 with ridiculously long black hair and one bang covering her left eye. Her eyes are the most curious feature that she has, they have a black sclera with white pupils. Nothing else. She is pale and rather flatechested, almost like a lolita. Her cuteness is what makes her dangerous.

Fears: Lies, being alone

Personality: A bit timid, envious, but when she's provoked she becomes very violent. She opens up to people she trusts and people that she knows appreciate her as an ally/friend. On the other hand when she starts "sinning" she can be very bossy without authority and acts like a "clingy girlfriend". She won't mind 'using" other tributes to win, like sending someone else in first before an ambush and such.

Backstory: A girl who was changed by the power of sin, Duskus' odd eyes feature a black sclera and white pupils. Her two sins greed and evny fueled this and since that day she woke up like that, she's been insulted by everyone, even the adults. In the academy she was constantly teased by the girls and this lead her to be felt like she was completely alone in her life. She eventually found a way to connect with spirits of the 3rd world and they became her friends, who also fed off her sins. (NOTE: These ghosts will serve as common sense for the games and will serve no true advantage in the games. They are real spirits however in the Panem universe, I'm just toning them down to keep it fair)

She eventually lead conversations with the spirits and they ended up being paranormal guides and mentors for her which both helped her and made her look even more weird. She ended up getting bittersweet grades from the academy, only exceeding in throwings knives and escape tactics.

However, although having a happy life with her new ghost friends, her spectral themed lifestyle had her constantly going in the wrong social direction, having her become less respected each day. She lost faith in her community after being confonted by the girls in her neighborhood and chose to go to the games so she could return with the respect she deserves for being unique. Intelligent and fully motivated, this blooming rose will definitely prick some tributes during the games.

Bloodbath Strategy: Try to grab just one thing and run away, follow advice from your games allies and maybe even the spirits.

Yuki Kokyu
Name: Yuki Kokyu

Age: 18

Gender: Male

District: 2/4/7/8

Weapon: Brute force, spiked club, brass knuckles

Appearance : Tall, bulky. 6'4 with messy blonde hair. Being of Japanese descent he has a cunning look in his eyes and a smile that anyone would be glad to see.

<p style="margin-bottom:1em;">Personality: Kind, Loyal, Not the sharpest knife in the drawer however. Despite being a career, he is fond of the lower class tributesAppearance:

Backstory: Part of the richer families in his district, Yuki was not very worried about the Hunger Games when they were launched once more. In fact, Yuki felt that he would be picked at the last minute.

Before the reaping, Yuki just followed the rules and went to the academy. He did what they did, practiced what they practiced, fought whoever he fought. He acted like just like another career. However, Yuki just wanted to make sure he was to make it out of the games alive, he loved life too much. When his name was called he just smiled a bit, waved to a few friends and went on his way.

He calls himself a gentle giant, being about 6'4 and hiding a lot of strength in those skinny arms. A bit bulky, Yuki looks out for whoever he makes friends with and promised to tell every friend he makes that if he ever kills them or vice versa, that they are both friends no matter what and they did what they did because its what the games wanted.

Strengths: Huge, Strong. From a top-ranking district with many winning tributes. He is also very experienced due to being a diligent student at the career training facility. He doesn't have perfect aim but he can sure throw things far. He makes friends easily too

Weakness: Not all that smart, his loyalty is easy to manipulate too. He's bulky so he won't be able to squeeze through tight spaces easily.

Bloodbath Strategy: Scare smaller tributes away and play along with the careers until he gets some decent weapons and other things.

Games Strategy: Once he gets his items all organized, he'll ditch the careers and go back to the cornucopia. If the careers see him there Yuki will say that he was just checking to see if he could spare anything. If not, he'll just guard it and wait to see if he can make allies.

Feast Strategy: He doesn't know how the feast will work with him at the cornucopia, but he'll let everyone take whats theirs but he'll hide for that. Try to make friends there again if he can, and if he's attacked, fight back. If a career shows up, follow him/her and kill the group

Token: A dog tag he got from the academy.

Interview Angle: Be humble but serious when he talks about the games. Look kind but strong and focus on two or three sponsors. He'll learn the rest from interviews from tributes who won by getting help from sponsors.

Mentor Advice: "Yuki, you're expected to be a career. You don't have to be one, but if whatever you're doing keeps you alive.. keep doing it."

Ares Dos-Santos
<p style="margin-bottom:1em;">Name: Ares Dos-Santos (Fun fact, he's based off one of my dogs)

Age: 15

Gender: Male

District: 13

Personality: Cuddly, kind, loyal. Can be very deceiving sometimes and has a big temper.

Weapon(s): Speed, throwing knives, stealth and brute force

Physical Appearance:

He has messy black hair with a scar on his right cheek. A smile is always on his face and he has a light tan tone to his skin. <p style="margin-bottom:1em;">Strengths: Friendly/lovable, strong, good at taming animals and cunning

Weakness(es): Like Yuki his loyalty gets him into trouble or is easy to manipulate.

Fear: Losing important friends

Interview Angle: Make your personality stand out, act loyal to the capitol and laugh at Caesar's jokes. Also add a humane tone to bloodlust.

Training Strategy: Go with the flow whilst showing off to the careers how good you are, even though you won't join them and would rather join your Capitol idols in the anti-careers. Try breaking a few things that can be broken without getting in troble and use stealth to create mischief here and there. Also be friendly to everyone, even people who have said they want to kill you.

Individual Training Strategy: Be respectful to the gamemakers and have patience, then once they are ready to see what you can do, go all out and show off. Leave with respect and courtesy.

Bloodbath Strategy: Run and hide then join the anti-careers. They should have a spare weapon for you to use.

Games Strategy: Stick with anti-careers regardless of what happens and protect them from minor/mid-level threats.

Feast Strategy: Wait for your turn but kill anyone who isn't "on your team" or on good terms with you when they least expect it.

Final Battle Strategy: Just fight, give it your all. Ignore any wounds you have obtained, use everything you have, even food and win.

Token: Skull and crossbones necklace.

Alliance: Anti-careers (mainly for the capitol)

Backstory: A young, average boy from district 13 who loves dogs. He has 10 dogs back home and they all love him equally and has friends who support him 100%. The day he was reaped, his friends wept and so did his family. But almost like a preacher he told them all to not worry, even if he doesn't make it home he promises to have an honorable position in the games.

He likes to sometimes behave like a puppy, same cuddly and hyperactive habits and everything. He also knows how to befriend animals as much as he can with humans, befriending even an alligator that was on the loose as a "food hunter" for his family. He believes in magic and sometimes he has deja vu moments, which he recognizes as magic of course.

Blanc "Blanket" Bonaparte
<p style="margin-bottom:1em;">Name: Blanc "Blanket" Bonaparte (based off another one of my dogs)

Age: 17

Gender: Male

District: Capitol/7

Personality: Sleepy, wise, laid back.

Weapon(s): Axe, spear, sword, smoke bombs and anything else he can get his hands on as long as it kills things.

Physical Appearance: A bit small for his age, he has curly messy hair that is a mix of grey, brown and tan and a tired and slghtly chubby face.

Strengths: Good at hiding, knows how to make traps (mines, nets, ect), knows how to plan attacks and is an amazing escape artist.

Weakness(es): Tends to stray from allies sometimes. Sleepy so he isn't always in the mood to do some things.

Fear: Dying alone

Interview Angle: Just be yourself, but reach out to the capitol and sponsors as well

Training Strategy: Practice weapon skills, evasiveness and try to find an alliance that fits you best

Individual Training Strategy: Do what you feel will be best to show off

Bloodbath Strategy: Just grab the closest thing to you that nobody else is going to go after and  hide afterwards.

Games Strategy: Find his alliance and once he does, find the highest point and plan a route for that day.

Feast Strategy: Run in, grab your OWN stuff and gtfo

Final Battle Strategy: Plot what you'll do once you're there to see if you can lead them into traps like mines or nets. If they are caught by a net, finish them off after teasing them.

Token: The very first coin he earned when he was 9 helping his dad plan what to wear to a party.

Alliance: Open to any alliance except careers (A.K.A. Whoever wants him, if nobody claims him when the games are about to start put him into anti-careers)

Backstory: A very popular kid from the capitol, Blanc was the hunger games GEEK. Knowing who won what and how they won it, he knows how to plan his attacks and escapes, where to hide and what to get. Almost a genius, Blanc is also sleepy from staying up late at night from watching the games over and over to learn what he knows, so sleep is a roadblock for him.

A fan of Houdini, he also likes to trap himself so he can escape them and get good expereince in making traps and escaping them. His friends call him Blanket because one time, he was trying to escape a trap made of blanket sheets, but he fell asleep halfway through the escape because "it felt SOOOO comfy.."

Nate Crowe
<p style="margin-bottom:1em;">Name: Nathaniel "Nate" Crowe

Age: 14

Gender: Male

District: 9

Personality: A biy shy, a troll and sometimes awkward.

Weapon(s): Crossbow, throwing knives, dagger.

Physical Appearance: Long straight hair, eyes with a slight Naitive American touch to them. Pale white skin and an innocent face follow

Strengths: Evasive, can throw things hard and far, very intelligent. Weakness(es): Awkward to be around sometimes, slight case of aspergers.

Fear: Dying

Interview Angle: Be calm, logical and wise about what you say. Make good points and be neutral in what you say. Talk about your friendship with Ike and how you've become so popular back home.

Training Strategy: Throw knives at anything you won't get in trouble for, practice throwing your dagger as an alternative for throwing knives and maybe a few bigger things. Practice evasiveness.

Individual Training Strategy: Just get in and do your best, using alternatives for some items to show how resourceful you are.

Bloodbath Strategy: Run and join the anti-careers, obviously telling them you're with them all the way. Try to stick close to Ike but if he gets attacked try to fight off his attacker before he gets killed.

Games Strategy: Try to stick close to Ike but if he gets attacked try to fight off his attacker before he gets killed. Then move on to find the anti-careers so they can wipe out the "big guys" and have an equal match for the final battle

Feast Strategy: Go in with Ike and if Ike isn't there, go with a partner. If you don't have a partner just wait until it's all cleared out.

Final Battle Strategy: Wish yourself luck and fight

Token: A drawing of himself that Ike made for him to show their friendship

Alliance: Teamed with Ike, but is considering anti-careers.

Backstory: Awkward to be around, aspergers is what curses this great friendly kid. Friends with Ike, not much is known about his past besides that he used to be a loser too. Now, in his newer school and community Nate has risen above even the bullies and owns the school. Nate believes in miracles and feels that being able to win the games with Ike would be the biggest one he could have. He has such a close friendship with Ike in fact, he begged his parents to have Ike's parents adopt HIM. When Ike was reaped, he didn't want to end up watching Ike die or win alone, no. He wanted to share the spotlight or die as brothers.

Nate volunteered, and now he needs to prepare to win or lose.

Ike Toussaint
<p style="margin-bottom:1em;">Name: Ike Toussaint

Age: 14

Gender: Male

District: 9 (or 7 if HGF's tribute isn't submitted)

Personality: Sometimes a jerk, sarcastic. Funny and could be described as a troll genius.

Weapon(s): Machete, crossbow/bow and knives.

Physical Appearance: Tan skin with mid-length curly hair. Gold highlights peek through some curls and a face with a smug grin decorate him. Tall but skinny, and he has a laid-back way of standing.

Strengths: Expert at dodging, can confuse people to his advantage. Can swing weapons very hard and is fast

Weakness(es): Can lose a few friends and tends to be a really bad jerk

Fear: Dying

Interview Angle: Joke around, diss people who are weaker while at the same time complimenting the capitol

Training Strategy: Make friends with stronger tributes

Individual Training Strategy: Try to have a conversation with the gamemakers while you train and gain their trust and respect by doing great.

Bloodbath Strategy: Run in, grab a weapon like a sword and come out swinging and ready to dodge any knives or other tributes

Games Strategy: Stick with your friends and have a routine of sorts, breaking parts of it every now and then.

Feast Strategy: Try bribing people there to confuse them and leave with their stuff while they are confused

Final Battle Strategy: Confuse the opponent with riddles and phrases so they can be a bit dismayed and you can have a clear mind to fight them off with.

Token: A skinny gold chain that you would use for a wallet

Alliance: Neutral, would fit in with careers or anti-careers. Whichever you feel he fits in with the best

Backstory: Being of Mexican and African-American descent, Ike was born under a very unique point of view. He grew up with divorced parents sharing the same household and saw them pull pranks on each other since the divorce ended on good terms, thus influencing his troll personality. At school he was often bullied or insulted behind his back, but he had to move after trolling a kid so hard he got attacked by him. At his new school he befriended a kid who shared the same name as his attacker from his old school; Nathan. They both ended up dominating the school and now that Ike was reaped, Nate volunteered with him to fight with him in the games.

Travis Touchdown
<p style="margin-top:1em;margin-bottom:1em;">Name: Travis Touchdown

Age: 18

District: 1/2/3/4

Weapon: Katana, self-defense, wrestling

Appearance : 5'11, He has a skinny face and body. His eyebrows look like hooks from an angle and signs of excess grinning show on his cheeks.

Personality: Arrogant, prick, very confident and aggressive. Can be perverted and in rare occasions be humane or merciful.

Backstory: Growing up in a rather odd and dull town, Travis Touchdown ended up making his own kind of fun; ranked battles. At first it was simple wrestling matches between the kids, but then it progressed to something more brutal as he grew up, using katana swords. One by one he made his way to the top as he hacked and slashed many odd opponents to victory, but one day he decided that he was done. Now he had to shut himself off by staying indoors 24/7 because everyone was coming after his first rank AND his parents to try and lure him out. He gained an oitaku lifestyle from this and became quite perverted after going online a bit too much.

Eventually the day came that Travis' parents left for work and never came back, and this made it clear to Travis that he was next. He went out and killed every single person who was invovled with the battles that HE started, and that was that. By the time he was 16, he started going to the career academy to see if he could reinforce his skills not only for any other potential ranked battles, but for the games. Now, the reapings got HIM and he has nobody else to fight except the others in the games. An already experienced killer with some awkward flaws and lots of confidence, Travis Touchdown is his district's competitor in this year's Hunger Games!

Interview Angle: Be like a career and joke around with the interviewer, tell your tale by saying it was someone else and then mentioning that it inspired you

Token: Sunglasses that he always wears, especially at ranked matches.

Flaws: Arrogant, is sometimes a loser.

Strengths: He earns respect easily and is a leader figure to many. He is a very experienced killer from the ranked matches he partook in and got first rank in.

Alliances: Careers

Individual Training Strategy: Go all out, chop things in half with the katana and then wrestle a moving dummy, ending it with a broken neck.

Bloodbath Strategy: He knows that most tributes can't carry every single weapon that they find, so he'll just try to grab a temporary weapon and fend off the tributes coming after him. Once the bloodbath is over he'll meet up with the remaining careers and THEN he can grab his weapon of choice and start leading.

Games Strategy: Lead the careers in a "survival of the fittest" kind of leadership. Be on good terms with the other careers to avoid mutiny and have "accidents" take out the strongest careers.

Feast Strategy: Stay nearby but send someone weak to go get the stuff. Attack if the tribute you sent gets attacked.

Final Battle Strategy: Just fight, give it your all. Ignore any wounds you have obtained, use everything you have, even food, and win.

Mentor Advice: Congratulations Travis, not only are you rank 1 in the NAA (National Assassins Association), you are now a tribute in the games. Good luck and use everything you have, be a leader since that will keep you alive and take out the ones who pose a threat, even allies that pose a threat.

Jack Cayman
<p style="margin-bottom:1em;">Name: Jack Cayman

Age: 18

Gender: Male

District: 1/2/3/4/7

Weapon: Sawtooth Sword, brass knuckles, daggers, spear, spiked club, fists.

Appearance : Tall and bulky, 6'6. He always has an angered look on his face, almost appearing to be made of stone. You could say he looks like a monster that was turned into a human.

Personality: Serious, quiet, unforgiving and very focused on his task.

Backstory: A typical career child, Jack Cayman was top rank of every class he took at the academy. However, his parents abused him and instead of praising him for the good grades, they told him to "prove it". Jack eventually became isolated despite being in the spotlight until one day he decided to stop dealing with this. When he was asked to prove that he got good grades.. he did. AGAINST HIS PARENTS. He didn't kill them, but boy did he give them a scare. Worried that it could get worse, his parents almost became his slaves and tended his every need. Jack however, still remained cold and silent.

After six reapings, it finally became Jack's turn. Nobody volunteered for him, nobody cried, his parents didn't rejoice from the fact that they could be free if he died. He just stood up there, snapped a toothpick he had and went on his way as soon as the reaping ended. Now he's going to the hunger games. When he was asked by the mentor about how he felt about being in the games he simply replied; "It's a mad world.. I'll fit right in".

Strengths: He is practically a juggernaut, he knows how to use lots of weapons and can get very gory and creative with them. His tall size and silence intimidates most and if he is part of the careers that will make for a very good representative. He can take quite a lot of hits too. He is also very strong and can carrry things as heavy as an entire crate using one hand.

Weakness: He doesn't see himself as a leader and won't jump at chances for a greater reputation. He also tires easily and his stubborn attitude puts himself in bad sitations.

Bloodbath Strategy: He'll just run to the center, pushing away tributes as he grabs a weapon. Once he has a weapon he'll just fight off other tributes. "I'm 6'6 and I have a weapon Caesar, I'll be fine."

Games Strategy: Just fight, survive, and feed yourself. That's how the games work don't they? Stick with the careers, have a weapon and escape plan ready and you'll be fine.

Feast Strategy: I don't think anyone is going to come after Jack if he made it this far into the games. He'll just grab his stuff and if he sees anyone he'll chase after them and kill them. The night upon his return he'll kill all the careers as they sleep with a silent blow to the back of the head

Token: Biking goggles with yellow lenses.

Alliance: Careers, Anti-careers if they piss him off during training

Interview Angle: Talk about bloodlust and death, assure not just the audience but your enemies that you'll win or at least make it far in these games.

Mentor Advice: These people, they watch the games for violence and death. You say you want to follow the rules, correct? Then just kill everyone Jack!

Gamzee Makara
Name: Gamzee Makara

Age: 17

Gender: Male

District: 1

Weapon: Clubs, Bow [for choking :o)] sledgehammer, fear, creativity.

Appearance : 6'3 with messy black hair. Tall and skinny with a carefree look on his face. He likes clowns, so he sometimes puts on clown makeup.

Personality: Capricious

Stoned: Laid-Back, Mellow, Friendly, Protective

Sober: Evil, Psychotic, Bloodthirsty, Threatening

Backstory: Gamzee appears to be a Juggalo, belonging to a cult of capricious minstrels, and his words are littered with references to Juggalo subculture. He enjoys being stoned to escape the cruel lifestye of Panem and the games, and when he was a younger child he would joke about the tribute's deaths in the televised games he was forced to watch. Not showing potential in anything he does (except being stoned and a good friend), Gamzee never got any good comments about his career training.

That is, when he wasn't sober.

In his sober state, Gamzee became bloodthirsty and almost killed two other kids in training by clubbing them to death. He was given individual training in which his instructor quickly resigned on due to "rather terrifying comments about death and MiRaClEs". Later that week, Gamzee was found in his room with odd and terrifying messages written on the walls in different colors ranging from red to purple. This made Gamzee become labeled as "the one guy we're all ok with giving weed to" and since then Gamzee never returned to his sober state.

That is, if the games can keep him sober.

Strengths: On one side, he is friendly and very protective of his allies. He is tall, skinny and agile so that makes him a speed professional (no drug pun intended)

On the other hand, when he is sober he becomes very bloodthirsty and resistant to many attacks. Creativity is his main weapon when he is in this state and can use something as simple as a PEBBLE to kill an enemy. He kills everyone in sight, except his allie,s and of course he won't stop until someone gets him stoned once more.

Weakness: When he is stoned he is very peaceful, so he leaves himself right open to an attack. Being capricious, a warning might not even make sense and endanger him and his allies.

Bloodbath Strategy: Again, in a way he would put it;

Stoned: "Just stick with my bros, they'll help me out or something"

Sober: "Grab the first thing I find, even an apple and KILL some people with it"

Games Strategy:

Stoned: "Protect my friends in any way I can and see if I can find anyone to kill. Or something.."

Sober: "I'll take over and kill whoever I find. I might leave a message written in their blood to scare the others too :o)"

Feast Strategy:

Stoned: "We're all going to take our turns here guys, don't go stealing everybody elses things now"

Sober: "Oh someone is coming at the same time? They sure won't be returning.."

Token: A clown horn he enjoys honking

Interview Angle: Gamzee will be forcefully stoned for the interview. He will talk about the Miracles that the games can do and about how winning is always fun, even if you have to kill friends. Be sure to honk your horn and always wear a smile.

Mentor Advice: Now is the time to unlock your potential Gamzee, make them fear you, stoned or not. Be a threat. Be what you were always meant to be, a highbreed!

Metallum Equitus
<p style="margin-bottom:1em;">Name: Metallum Equitus

Age: 15

Gender: Male

District: 1/2/3/4/7/9/12

Weapon: Sword, stealth, throwing knives, dagger.

Appearance: Mid-Sized, he has blue hair with red eyes. 5'8 and he has the body of a warrior, scars and everything. His skin has a slight tan.

Personality: Serious, quiet, a gentleman and a very formal warrior. He is a knight who fights with brutal honor.

Backstory: Metallum was born to very formal parents. As a child, his parents enrolled Metallum and his siblings to learn the art of chivalry and swordsmanship, Metallum becoming an almost instant expert. However, this was because Metallum had a fear bigger than his heart, and that fear was death. He refused to die by the hands of someone else, he feels that his death should and will be delivered to him by father time.

His social interactions had a very interesting zest to them, almost like a knight's tale. The peasants were his admirers, listening to every word he spoke as if it was a grand philosophy from the lord himself. The comrades were his friends, who won alongside him or lost alongside him no matter what. The king and queen were his parents, and the villains were the kids who despised him, and in his eyes the evil kingdom was, "The black knight's domain: The Capitol".

One day, he came home to see his parents knocked out on the floor with everything ransacked. Metallum was shocked to see this and instantly tended to his parents using whatever he could find, eventually nursing them back to health in just one day. His parents did not know the attacker, but all they knew is that the attacker wore a mask of sorts, like a demon's glare emerging from the darkness in the mask. Then, Metallum knew exactly who it was; the head peacekeeper who always guarded the neighborhood gates.

Metallum left home with just a butcher knife and set out to catch the peacekeeper and slay him. He was fed up with the captiol's cruel irony on the name "peacekeeper", and he was going to speak out using the one thing he knows best. Chivalry. He eventually found the head peacekeeper resting by the gates, and with his knife he jammed  it into the peacekeeper's vocal cords so he couldn't scream. In the peacekeeper's panic Metallum kicked away the taser baton and the rifle and dragged him behind the gates. "You know, I mostly regret taking out your vocal cords because I've been wanting to ask, what do you think your name means when they call you a peacekeeper?". Metallum reached into his victim's pocket and pulled out wads of cash he had made from selling the robbed items. "I truly regret doing this to you, but justice has a very precise balance it should keep. You're just extra weight."

And with that, he let the peacekeeper fall and he kicked the knife deeper into his neck, killing him. He then took the knife out of the peacekeepers' neck and began to smear blood all over the tree so it could attract the wolves and make it appear that he was attacked by them. He was never caught for that, and felt a surge of brutal justice rush through him along with a knight's honor. It was settled, he would dedicate his life to justice and slaying inequalities in the system. He kept the mask that the peacekeeper owned and changed the carvings in it along with the paint to make it fit his need. Once he put on the mask, all you could see were the two glowing red eyes surrounded by darkness.

He was the brutal hand of justice.

Strengths: He is very formal and has a high morale. Expereinced in many types of chivalry rainging from physical sword-fighting up to throwing a knife at a moving target, he is as trained as a legendary knight. A gentleman to both men and women, he can earn respect from even his enemies. He can also throw down some effective stealth and has a brutal yet graceful way of executing attacks..

Weakness: He is a bit obsessed with justice and takes things a bit too far sometimes. He can also look like a snob due to his formal appearance.

Fears: Death. It is what drives him to be strong.

Bloodbath Strategy: To begin with, he will grab a backpack and use it to protect himself from incoming attacks. He will grab a knife or any blade of sorts that he finds first then clear out. He will always watch his back as he escapes until he can no longer hear fighting, and if he hears someone he will run away regardless. He will not stick with his alliance, but he will find his way to them as the games go.

Games Strategy: He will stay under the radar until he finds his alliance. Once he does, he will dedicate himself to combat/defense and make sure his allies are safe under any conditions.

Feast Strategy: He will arm himself lightly but effectively and fetch bags for himself and an ally's district.

Token: The mask that resembles a knight's helmet that he made that shows nothing but the red glow from his eyes.

Alliance: Careers, Anti-careers if they updet him during training or vice-versa,

Interview Angle: Talk with finesse and be as formal as the capitol, reach out to past victors and mention how you admire their bravery in the games and coming out as the victor.

Mentor Advice: Metallum, your finsesse and abilities are admirable. Come out on top and use your brutality to bring justice and honor to your name and district!

Rebel Groots
<p style="margin-bottom:1em;">Name: Rebel Groots

Age: 17

Gender: Male

District: Any

Weapon: Anything, mainly hooks, traps and sickles.

Appearance : He is always wearing pure black to fit win with the shadows he can create or find. 5'11, he has fangs due to his very, VERY macabre lifestyle, with two blank grey eyes and a cunning look you would get from a bully after he got you in trouble.

Personality: Sarcastic, scary, riddling and cruel.

Backstory: A child who jumped from just another civilian straight to the town terror, Rebel Groots has been literally living in a cave, alone. His parents were irresponsible lovers who just made love to make love, and if they had a child they would go straight to the orphanage. However, Rebel escaped the orphanage after discovering the story of his parents and how they didn't die like his foster parents told him. He felt betrayed and at the young age of 8, he left to go live in the abandoned part of his district. For his first few years, Rebel robbed stock from bakeries and stores so he could feed himself, and he bathed using rainwater that he collected over the years.

Then, Rebel began to form his own dark religion. He began to make dolls that he would leave around christmas eve containing messages with dark, macabre tones to famous quotes like "One man's junk is another man's treasure" by changing it to "One man's junk is another man's treasure, while a dead man's treasure is the murderer's reward". The peacekeepers were alerted with the messages considered a threat, and they instantly set out to find him.

It didn't take long until Rebel stood out in the shadows of the abandoned town. He literally stood out, bloody knife in hand and a dead peacekeeper next to him. They swarmed him but as soon as they closed in, hooks came flying in from all directions and impaled their necks, quickly retracting and pulling them towards the pole with a tight grip. He began to loot his victims and obtained an entire arsenal to supply a rebellion militia. Yet he didn't kill the peacekeepers as a sign of rebellion, no. He killed them because he longed to see the color red.

Now a professional in traps and weaponry alongside a very dark title as the "Grand Rebel", Rebel joined the reapings to fit in and not stand out as the killer of the peacekeepers. He blends in with the shadows, and if there aren't any to begin with he will find a way to make his own. The question now is, can he engulf the other tributes in the games with the shadows, or will he blind himself and walk straight into death?

Strengths: He is what most call "scary", so smaller/innocent tributes will clearly want to avoid him. He can make traps with ease and can adapt to many kinds of weaponry in just a few minutes. A king of stelath, his black attire helps him blend with the shadows. However, he is not perfect as wel all know

Weakness: Despite scaring younger/weaker tributes, the careers are his predators seeing as to how blank he can be sometimes. He is very independent and that independence can put him at risk, especially if things don't go according to plan.

Fears: He fears light, but not like sunlight. He fears things like celestial beings, although he isn't a worshipper of evil, he feels that a religion that resides in the safety of the shadows fits his life best.

Bloodbath Strategy: He will go from around the back of the corcnucopia, mainly where the shadow of the cornucopia lands. If anyone comes by him he will snap their neck, and once inside the darkness of the cornucopia he will grab a weapon and head out with a bag of food.

Games Strategy: Lurk in the shadows and feed himself strategically, but don't become a glutton either. Kill anyone who comes into range and plant traps surrounding your camp.

Feast Strategy: Same as his bloodbath strategy, use the shadows to navigate his way to his bag. He will take the strongest district's bag there as well to ensure that they get no further advantages.

Token: A small black token with a sinister toothy white smile that he believes to be the grin of his religion's leader.

Alliance: He is alone but if anyone reaches out to him he will consider the alliance, but he will not join big groups.

Interview Angle: Be quiet and keep a smile. Answer the questions thoroughly and intelligently. Often glance over at the audience sweetly but with a sinister smile at the same time.

Mentor Advice: Rebel, living in the arena can be as comftorable as living home in your cave. Use the shadows to your advantage, and find a way to take out your targets.

Frade Spectrus
<p style="margin-bottom:1em;">Name: Frade Spectrus

Age: 14

Gender: Male

District: 1/2/4/5/3/7/8

Weapon: Dagger, Crossbow, Mind Games, Traps, Throwing Knives,

Appearance : An exact opposite of Shade Spectrus. Frade has short red hair with black outlines and red eyes the color of zombie blood. An angered look mixed with his mood is always on his face (like a mix of anger and happiness or anger and sorrow). Its always anger with something. A scar is on his right eye as well

Personality: Evil, Cunning, Independent and very Merciless. He has a hellish need for bloodshed, and actually DRINKS goat blood to fit his favorite mythical creature; ''La Chupacabra. ''He also has a very vulgar way of talking, cussing in most sentences. (feel free to censor the swear words)

Backstory: Kept a secret to the world until he was picked for the gamess, Frade Spectrus is the reason Shade is so quiet. He considers himself Shade's evil side formed into a human by the status of a brother, and since he was born Shade's life was just like the home of Frade's soul. Hell.

He is inspired by all things hellish in the world, real or not and has a very negative religious perspective. He believes in God, but he sees God as a nusciance and thinks that all bad things are challenges he must overcome. His favorite mythical creature is the Chupacabra and he claims that he once saw the Chupacabra. A few games back, part of the arena's force field was glitched and it resulted in the Chupacabra mutt escaping. Frade uses this to further support his story.

He gained the scar on his left eye after a small "fight" with Shade at a reaping. It started like any brotherly argument and led to Frade's face being dragged along the stone walls of the justice building, tearing at the flesh near his right eye. Frade was quiet but when he saw his scar in the mirror he began to laugh maniacally, pointing out that he sees the devil's grin in the scar. Nobody knows why he claims to see it, but Shade knows why.

The doctors had diagnosed Frade with autism, so his parents did everything in their power that they could. However, the 9 months were coming to an end, and Shade wanting a normal brother made a deal with the devil to have Frade come out without Autism. Well, Frade came out without autism like Shade asked, but at 4 years of life for Frade, he began to draw simple stars inside every circle he could find and reach. Slowly as the years passed, more satanic symbols began appearing on everything Frade found. The night he began to drink goat blood, he left a note on his desk that made a pun on his name:

"Are you a-FRADE? :)"

Now, Shade feels that Frade's madness and satanic customs are his fault and the irony of all this is that he feels the exact same way he would have if Frade was born with Autism. Now, Frade has an evil inside him, and the games will only make it even bigger and stronger. Will Frade die only to free himself from the hell he's created for himself? Or will the victor of the games be the devil's child?

(Fun fact, he isn't a satanist. He's a quaker, someone who believes in equality)

Strengths: He has very evil ways of plotting attacks and using weapons, and he can endure hunger do to very odd eating habits. Frade can scare people away well too, but that only makes up for his low combat stamina.

Weakness: His obsession with demons and mythical creatures makes him no better than an autistic child. He doesn't have tantrums but he gets carried away with his "artwork". Like any member of the Spectrus family, he is also very independent.

Fears: Being overpowered. "If I'm to die in this dump, its because I was being an idiot, not because a little brat whyo got lucky did so".

Bloodbath Strategy: Run in, grab one weapon and one bag of food, and kill your way out of there regardless of who it is.

Games Strategy: He'll hunt for tributes actively, stopping only to eat or look for food.

Feast Strategy: He will arm himself with his best weapons and take his bag along with an enemy district's bag.

Token: A pentagram pin.

Alliance: Alone, careers if he feels happy with the company he will have.

Interview Angle: Talk about how the chupacabra and lucifer drive you to kill and answer the interviewer's questions thoroughly.

Mentor Advice: He didn't get any advice because he feels that his instinct will serve him best.