User blog comment:Daniel17/The Honorary Games/@comment-5824375-20130320011955

Information
Name: Scepter Mist

District: Capitol

Gender: Male

Age: 18

Height: 6'1

Personality: An intelligent young man, Scepter enjoys solving puzzles and mysteries. He is also quite mysterious himself and he is quite unpredictable. Despite his wild appearance, he is shown to be a very intellectual and capable person, being smarter than most tributes. He is also quite clever and he can manipulate a person quite easily. He talks with a dignified tone and he enjoys scaring others with his unnerving appearance. He is also quite the gambler and he likes taking risks, saying it makes life much more fun. Because of this, he has many scars on his body after many endeavors but all of his goals were successful. He would also train often for the Hunger Games as he sees it to be the ultimate risk. "What fun would it be to risk my own life and kill others in order to survive!" He would often say. Some called him insane, others called him a fool. Some even said that he must be joking and that he is just seeking attention. After all, what sane person would spend all their lives training for what would lead to their early demise? Whatever the case, none of their words had an effect on Scepter. Rather, it made him even more excited to volunteer as he wanted to prove them all wrong. A trickster was what he was and what a trick as well as a treat would it be to see their faces as he became victorious, a smirk on his face as laughed the whole journey. He would give it his all and no one, not even death, will stop him from obtaining what he wants. He believes fate and luck as well as skill will lead him to his shining glory and with that, he will not lose.

Appearance: With an eye patch and a scar on his face as well as many other scars, Scepter has quite the intimidating features. He has a long, jagged scar across his back. He obtained this when he was younger, playing with a sword but when the sword fell, it cut his flesh, leaving his back truly exposed. Scepter fainted the moment he received this but he often makes jokes about it, saying that he treasures the time he nearly killed himself. He also has a scar of the same length on his chest but this one is much more thinner and less noticeable. He has multiple, tiny scars on his body, all of which he received from one of his many endeavors. He wears an eye patch as he once kicked in the face by a peacekeeper for speaking to him without permission. Scepter often boasts about this flaw of his, saying it shows how truly astonishing he really is for surviving these things. People call him lucky but Scepter believes it to be much more than that. He has long, messy green hair that he keeps in a low pony tail and he refuses to cut it, saying his hair is one of his many treasures.

Weapons: Scepter is quite equipped with many weapons. His favorite, by far, has to be a sickle. He is agile and light as well as strong, with a sickle, he is even more deadly. He will throw the curved blade, aiming at the most vital areas of a tribute. He will also hide in the shadows, hidden from the tributes, waiting for someone to come so he can slit their throats and leave their corpses to rot. He also uses poisons to his advantage. He made sure that he carefully studied the many poisonous plants of Panem. He has obtained a vast knowledge of poisons and he knows how to prepare them. He will dip his weapons in the poison, making them even more deadly. This makes for a quicker death and with this, he is like a phantom, hunting those who must be reaped. He is also good with spears and knives but he will be satisfied as long as he gets a sickle as well as a fresh resource of poisonous plants, such as nightlock.

Backstory: Scepter grew up in a rich family in the Capitol. The Mist family were one of the richest families in the Capitol and they all loved the Hunger Games. Young Scepter was amazed by the Games, often getting excited when it came up. When he wasn't watching re-runs of the Hunger Games, he would take part in adventures with his friends. However, his adventures weren't what the usual "Climb-the-Hill" adventures one would expect for children at such a young age. No, Scepter was different. He wanted excitement, he wanted to risk his life in order to get that fun he wanted. An example of such adventures was when he was 7, the day he got the scar on his back. His friends had went inside a museum during the night. Scepter, despite being only 7 at the time, found a way to infiltrate the museum, along with several of his friends. The museum was heavily guarded, having many artifacts all the Capitol citizens wanted. These artifacts were also worth quite the hefty amount of money. So Scepter decided that he would invade the museum and steal the museum's most treasured possession: The Crown of Atlantis. The Crown was made of a solid material, more rare than gold and platinum combined. It was bejeweled with rubies, emeralds and many other gems, some unidentified. Altogether, the Crown came at a nice price of $5,000,000,000. Scepter though, unlike the other boys, didn't want the Crown for the money. He just wanted to feel the surge of the rush of a break-in, something he saw as risky and dangerous. Scepter managed to find a way to knock out the guards by using a concoction he had created, a knock-out gas. As the boys had their gas masks on, the guards fell into a deep, heavy sleep. Scepter made sure that the men were tied and their weapons taken away as Scepter was unsure as to how long the condition lasted. The boys congratulated on Scepter for a job well done but he said that the fun had yet to begun. The time to steal the Crown was now. Now, the Crown that was displayed wasn't the real Crown of Atlantis. It was a simple replica of it and the real Crown was safely hidden away somewhere inside the museum. The location of the Crown was imprinted on the museum's online map. Scepter managed to hack onto the main system and get the location of the Crown. All they had to do now, was find it and get out of there as fast as they can! According to the map, the Crown was somewhere in the basement of the museum. Scepter had to navigate himself as well as the boys through the pitch black, darkness of the basement. It was musty and rats often hurried off, frightening all the boys except for Scepter. Finally, they had reached a single metal compound safe. In order to get the Crown, they would have to open the lock. No one except for Scepter could preform this task so he asked a boy near him to hold his flashlight as he opened the safe. Scepter put his ear against the safe and he began to figure out the combination of the safe. Finally, a loud pang sound could be heard as the safe opened, revealing a crown of utter beauty. It seemed to shine and it brought the room warmth. It glistened as Scepter shined his flashlight on it and the boys' eyes were full of greed. Scepter carefully put the Crown inside a satchel and they began to head off. The cold hands of the darkness released them as they entered the light. One of the bigger boys then asked, rather, ordered for Scepter to give him the satchel. Scepter refused, saying the Crown could be damaged. After a few minutes of arguing, the boys sighed as they ran to the gates. Scepter allowed himself to stop as he marveled at the sight of a beautiful, golden sword. The plate under the sword indicated that it was the great sword, Excalibur. Scepter reached out to touch it. He removed the sword from it's stand and he began to play around with it. He twirled it around, slicing through the air with grace as he fought an imagined enemy. But all turned to the worst when the guards began to stir. They groaned, alarming Scepter, making him throw the sword up in surprise. But when Excalibur made it's trip down, it sliced through the back of Scepter. He let out a cry of pain as he fell to the floor. Blood erupted from his wound as his vision slowly faded to black. The last thing he saw was the running feet of the boys as they laughed. Scepter later awoke and he found himself in a Capitol hospital. Je reached down his back and found it covered with stitches that kept his back from splitting apart. Scepter didn't cry when he realized this. Rather, he grinned as he went back to sleep. He was in the hospital for a month before finally being released. You would think Scepter would know better than to try another scheme like that, wouldn't you? Well, Scepter didn't. In fact, he loved the feeling of being near-death. It left his exposed and since he survived that, Scepter believed himself to be truly extraordinary. He found himself taken part in many misadventures when he realized what would be the ultimate misadventure. Volunteering for the Hunger Games. So when Scepter wasn't busy getting in trouble, he would train. He trained hard and his progress showed. His once frail-seeming appearance turned into that of a brute's. His scars just added to the effect. He no longer had no friends, everyone was afraid of him. His own family was considering abandoning him by they too, were afraid. Scepter didn't mind this, however. He understood why they were afraid and that must mean the time to volunteer is near. He finally volunteered when he was 18. When someone else tried to volunteer over him, Scepter flipped him to the ground as he walked to the stage, a grim forming on his face. Strengths: Scepter is very strong, being able to lift heavy weights with ease. He can run laps without breaking a sweat and he can easily take down even the largest of opponents. His intelligence didn't leave him when he decided to be like this. He is still as clever and smart as ever. He can make poisonous concoctions that can easily kill a tribute the moment the poison enters their body, frying their nerves and making them burn up from the inside. He is also agile, being able to easily outrun a person and this also helps him to dodge incoming attacks. He is also an excellent swimmer and climber, swimming through water like a shark and soaring through the trees like an eagle. He also has a high amount of endurance after all the pain he faced when he was younger. He won't go down from just a simple knife wound, it'll take a lot more than that to defeat him.

Weaknesses: Scepter can sometimes get a little cocky, especially when a plan of his is a little too successful. He can also be arrogant and annoying, making him not that liked as he often takes part in conversation. He is also bipolar, getting extremely depressed when he feels sad and joyful to the point of singing when he feels happy. He can be stubborn and he doesn't like taking orders.

Fears: Scepter actually has a big fear of not being acknowledged. He enjoys being in the spotlight and this can lead him to getting very depressed. To him, getting depressed is as deadly as getting bit by a viper.

Interview Angle: Scepter will answer the questions with a question. He will confuse the interviewer and say that it was fate that brought him here. He will talk in a sarcastic tone and he'll make sure everyone remembers the name of Scepter Mist!

Bloodbath Strategy: Scepter will be with the career alliance. They were impressed by his skills so they let him in. The moment Scepter is released, he will quickly make his way to the Cornucopia. If someone that is not of the career alliance comes within his grasp, he will quickly twist their neck to the side as he releases them to the floor. If someone attacks him before he gets his weapon, Scepter will quickly sidestep before throwing dirt in their eyes, blinding them for a few moments. Scepter will ignore them for now as he retrieves a sickle from the many weapons that littered the Cornucopia. He will grab a pair of the curved blades and he will quickly whip it at the throat of an unsuspecting tribute, killing them. He will then retrieve a spear and he will send it straight in their torso as he kicks them to the floor. If anyone dares to attack him during his massacre, Scepter will make sure he does away with them. Anyone that stands in front of him is an enemy and they must be eliminated.

Game Strategy: Scepter will stay with the careers over a period of several days. After this amount of time is up, Scepter will poison the careers' food and water but he will leave his own untouched. If anyone survives, which is unlikely but a possibility, Scepter will make sure they don't notice him leaving during the night. If any career sees Scepter, he will quickly silence them. Scepter will make sure he takes only his own supplies as he leaves the careers. He will then become a loner. He will hunt prey and tributes during the night and during the day, he will be silent. He will wait for something to approach him, like a spider waiting for a fly to make it's way on the web.

Alliance: Careers but he will later ditch them, becoming a loner

Token: None; He believes that his scars are his tokens.