User blog comment:HungerGamesFan/The 57th Hunger Games/@comment-3321116-20110319213759

Ambrose Paniagua (Ambrose is a Greek name meaning undying/immortal. Paniagua is a Spanish name or can also mean 'bread and water'.)

Female

14

Appearance- http://dreamself.me/full.php?action=view&back=10430421&hat=10479141&bg=10392711&face=10347452&hair=10345862&accef=10347891&accen=10382491&top=10397853&coat=0&acceh=10391451&bottom=0&shoe=0&bodycolor=17000198&action=change&id=0&

Personality- Cold, aloof, and distant. Hardened. She rarely lets herself get close to anyone because of her harsh past. She dresses in a way that makes everyone slightly uncomfortable and make others want to tease her. She always carries her bag with her because they hold items very dear to her inside. She is calculating, menacing, and intimidating. She's also fairly smart, always keeping her nose in a book. Always scowling. When, she smiles she's very pretty and she has a beautiful laugh.

Favorite Weapons/Skills- Her favorite weapon are daggers and knives. She learned how to use them while gutting fish, a job that manages to keep her nice and healthy most of the time. She can make fish hooks and weave baskets as she can't buy any store made ones. She can fish and swim, obviously. She's good at tactical plans. Intimidation. Tridents.

Fears/Weaknessess- Despite growing up in the fishing district, she hates water. She isn't afraid of it but she hates it for two reasons. 1) She hates getting wet and 2)She has a bad past experience with it.

Family- Father (Gray); fisher, DECEASED: drowned. Mother (Enna); fisher, DECEASED: drowned. NO OTHER KNOWN FAMILY.

History- When Ambrose was 5, a huge storm hit District 4. She was caught right in the middle of it, while heading back home from school. She had been wading through the shore when the strong winds caught her. It forced her further into the sea. Ambrose hadn't learned to swim yet (as she was afraid the fish might eat her toes). Her parents, who lived near the shore, heard her distressed calls. They hurried to save her. Right when they got into the sea, the storm got worse. They continued paddiling farther into the sea, unaware by how much they had passed their daughter. Ambrose had clung onto nearby driftwood until the storm passed away. Some fishers saved her afterwards but never found her parents. She refuses to say her parents died, that they were just lost at sea. Sometimes people catch her gazing wistfully into the sea and singing a gentle melody her mother taught her. She sang of a happy past and being reuntited in the future.

Strategy- Gain sponsers. Before going to the Arena, analize all her opponents and figure out who would be the most popular and easy to manipulate.Join Careers only for the first half of the Games. She would then leave and join up with an easy to trick person, who still had a lot of sponsers. She would take advantage of them, then kill them. Before she planned for one of them to kill the mutts gaurding a swamp, then set it up as her base and a trap to other tributes.

Token- Her bag with the intimate stuff inside (Meaning her DIARY AND A PICTURE OF HER FAMILY. Get your mind out of the gutter, people! lol...)