User blog comment:569822/1st Annual Hunger Games/@comment-6042880-20131120215443

= Name: Kokoro Hitogoroshi = Age: 17

Gender: Female

District: 4

Weapon: Dagger, Teeth, Poison, Sharp Nails

Appearance: 5'9, white hair about neck length that is black/gray at the ends. Hair is spiked in a punk-like style and she has spiked teeth from manipulating her tooth growth to look and work like a crocodile's. Her eyes look a bit deranged as well.

Personality: Kokoro is immature and bossy in a way. She is comparable to a character by the same name who has a rather bossy and rough tone in her voice. In fact, that's her favorite character too too. She often starts to be subliminal but funny. Kokoro has an odd pineapple addiction as well, and she can also be protective of her allies almost like a guard dog. She is also childish at times, warming up to some tributes so much she might fall asleep hugging them from trust. You can love her or hate her, but you can't underestimate her bloodthirst and capricious side either.

Just one wrong move, and she'll be staring right into your eyes before your heart stops.

Backstory: A true psycho, Kokoro lost it once her brother's name was called. Kokoro decided to hold down the peacekeepers trying to tame Kodai and screamed that she volunteered as she ripped out a guard's throat with her sharp nails. Before this she wasn't all that sane anyway either, wearing a mold for teeth every day since she was 7 to adapt sharper and longer teeth like her older brother. She knows about poisonous plants and animals and she also knows how to treat the infections with just about anything. Kokoro is probably the fastest female tribute in the games and knows where to hit due to having experience in hunting, killing fish and other animals.

She's insane, bloodthirsty insane. Yet she can still keep enough sanity to make some darn good attack plans. She talks a bit too much, and breaks out laughing sometimes. A real psycho, she revolves her spoken words around killing and such. The occasional war song is made up by her now and then

Kokoro's youth revolved around hunting and mischief on the peacekeepers with her brother, often stealing items from their camps and sabotaging their weapons. Her parents were very formal people, contradictory to Kokoro's type of life. Many people believe that the siblings are mentally disabled, while others think it's an ancestor's warlike genes catching up to them. Her life as a hunter involved using her teeth to catch the fish like a bear and she would then break the fish's spine by using her bare hands. She later on tried moving on to big game hunting when she gained a temporary vacation pass to the wild, where she learned pressure points on animals like deer, bears, elk and wolves.

A curious little detail about Kokoro is that she can "deja vu" things. When she went to her first reapings she was being very vulgar about the tributes who were reaped. She had cussed them out and told them that they had no chance, they'd die at the bloodbath and she would say how. Sure enough when the games began the two tributes from 4 died the way she had said so. He laughed as the peacekeepers guarding the house stared at her, not believing her "Deja Vu" story and she did it again two reapings later. She said that the 4 male would make it to the final two, but die from breathing in a toxic gas he released from a tank. This guess was right once more and since then she had never made another guess on the future. Maybe she'll be lucky in the games this time, but maybe the fact that she panicked at the reaping came to show that she foresaw a horrible fate..

Kokoro was often bullied, but this created an aggressiveness inside her. She would later find the source of her conflicts and corner them. She would jab them in their pressure points until they were sore and on the ground in pain, where she would then begin kicking them until they were unconscious. Kokoro has always found a good spot at the best moment, and she would never go as as far as killing them. Kokoro wants her victims to live so they can fear her, so she can have power over them. But now that she's in the games, she wants to make sure that she has power over the tributes by painting her weapons and face with their blood

Strengths: This girl is fast, bloody fast. She knows all the weak spots on the human bodyand on other animals, and has her teeth as a weapon in case the cornucopia isn't an option.

Weakness: She can't stay quiet and might blow her own cover, she isn't very good at dodging ranged weapons either. Her insanity puts himself in danger as well.

Group Training Strategy: Kokoro will show her worth and gain a high status in the alliance to avoid being bossed around. She'll be kind to his allies however and do her very best until she can't do it anymore, which opens up more skill in her abilities

Individual Training Strategy: Kokoro will try to be as focused as she can as she grabs a dagger and impales several dummies right in the hearts, thyroid and/or temple. Once she finishes, she will jump onto the next dummies, strangling one's neck until it's been reduced to a pile of mush and tearing at the other one with her teeth. She'll then make a poisonous splash liquid to throw on a dummy and decay it's skin if there is time.

Interview Angle: Be friendly, funny and aggressive. District 4 is known for it's quirky, strong and successful tributes and if she manages to prove this to the Capitol there will be an inevitable success waiting for her in the future. However, she won't hesitate to talk about pineapples

BB Strategy: She'll try to scare some people away by showing her teeth or flashing a weapon, making sure not to get too close to anyone. She'll then meet with his alliance, hiding in the group as they escape and  finding shelter for them later on once the coast is clear.

Games Strategy: In a way she would put it: "Kill, make friends, hide, eat, sleep and repeat the next day." Kokoro will try to avoid the tributes and stay with Kodai, but if confronted by them in a hostile situation, she will fight them. If not however, she will strike when the tributes are weak. She might also butt in on other fights or fights that have ended, killing the victor. However, when working with the alliance, she'll be the mascot of sorts and make sure every member is healthy enough to fight. If anyone isn't in the right conditions to do so, she'll stay at camp and protect them at all costs.

But, this doesn't mean she's a pushover. She's doing this to gain trust and to be able to escape the alliance once it splits up without trouble and to get a head start from their hesitation if they try to kill the person who's been a mother to them in the games.

Feast Strategy: Just hide somewhere until everyone grabs whats theirs, and if somebody takes hers that makes it even better since she can just follow them away from the feast and kill them. Two bags for one idiot, hehe...

Final Battle Strategy: Kokoro will wait for the right moment to strike, it being an overhead attack or sneaking up. If she must, she will definitely break a lot of rules just to win and make sure the capitol doesn't touch her and to make sure she can come home to her happy, unharmed and ironically peaceful life.

Fears: Kokoro fears anything and anyone stronger than him, driving herself to push herself to stupid limits in order to overcome them. She also hates maggots and other small, wriggling creatures.

Token: A necklace decorated with pineapple leaves

Alliance: Anti-Careers or an open alliance with her brother

Mentor Advice: Kill or be killed, but then again I suppose you already know that Kokoro. If you die, make it a fun death. (Her mentor lost it after the games. Just saying)