User blog:TheAmericanDream/News Paper Column

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{| width=93% align=center class="collapsible collapsed" style=";background:Orange; border: 7px solid black; padding: .2em; margin-bottom: 2px; font-size: 100%;" Hello! This is Tyler, AKA BaconCanadian, here to give you a few tips on making a good games.(Arena help Included)
 * style="padding-right: 10px; padding-left: 10px;" |  Guide to A Good Games.

Lets start off with the Tribute template.

Name:

District:

Gender:

Age:

Weapons:

Strengths:

Weaknesses:

Background:

Backstory:

Personality

Token:

Training Strategy:

Private Training Strategy:

Bloodbath Strategy:

Possible Alliances:

Now, I am sure most of you think that is a good one. But is it really? No, it isn't. When you are making a template, don't add a bajillion things. It gets tiring to fill out, especially for new users who haven't made a bazillion tributes. Keep it short, simple, and only add what you need. Better Example:

Name:

District:

Gender:

Age:

Weapons:

Strengths:

Weaknesses:

Possible Alliances:

There isn't much to fill out, and you don't have a whole paragraph of info to fill out.

Now, for the arenas. Now, I understand you all can't be a pro at arena making, like myself, but, you can always try. Here are a few examples:

When making an arena, just a simple square with a few labels works. Just let the tributes know what they are up against.

I highly recommend a tribute table. It helps organize the tributes, and everyone can see them.

A tribute placing chart can come in handy, not only for the contestants, but for the Game Maker as well.

I like to use training scores, but they are in no way a highly important thing.

When writing the games, try and use proper language, pronunciation, and punctuation. Divide them into parts, and try and use a different Point of View(POV) for each chapter. This makes reading easier, and also makes it easier to update.

Try and be as fair as possible, and make sure to lay out some ground rules so things run the way you like.

I hope this has helped with making your own Games and hope you try and make your own games.