User blog comment:HawkWD/The 48th Annual Hunger Games/@comment-6042880-20131202001518

Oh we can has 3 tribbies? I think I'll give Banette a companion and submit A D3 Male:

Name: Rebel Groots

Age: 17

Gender: Male

District: 3

Weapon: Anything, mainly hooks, traps and sickles.

Appearance : He is always wearing pure black to fit win with the shadows he can create or find. 5'11, he has fangs due to his very, VERY macabre lifestyle, with two blank grey eyes and a cunning look you would get from a bully after he got you in trouble.

Personality: Sarcastic, scary, riddling and cruel.

Backstory: A child who jumped from just another civilian straight to the town terror, Rebel Groots has been literally living in a cave, alone. His parents were irresponsible lovers who just made love to make love, and if they had a child they would go straight to the orphanage. However, Rebel escaped the orphanage after discovering the story of his parents and how they didn't die like his foster parents told him. He felt betrayed and at the young age of 8, he left to go live in the abandoned part of his district. For his first few years, Rebel robbed stock from bakeries and stores so he could feed himself, and he bathed using rainwater that he collected over the years.

Then, Rebel began to form his own dark religion. He began to make dolls that he would leave around christmas eve containing messages with dark, macabre tones to famous quotes like "One man's junk is another man's treasure" by changing it to "One man's junk is another man's treasure, while a dead man's treasure is the murderer's reward". The peacekeepers were alerted with the messages considered a threat, and they instantly set out to find him.

It didn't take long until Rebel stood out in the shadows of the abandoned town. He literally stood out, bloody knife in hand and a dead peacekeeper next to him. They swarmed him but as soon as they closed in, hooks came flying in from all directions and impaled their necks, quickly retracting and pulling them towards the pole with a tight grip. He began to loot his victims and obtained an entire arsenal to supply a rebellion militia. Yet he didn't kill the peacekeepers as a sign of rebellion, no. He killed them because he longed to see the color red.

Now a professional in traps and weaponry alongside a very dark title as the "Grand Rebel", Rebel joined the reapings to fit in and not stand out as the killer of the peacekeepers. He blends in with the shadows, and if there aren't any to begin with he will find a way to make his own. The question now is, can he engulf the other tributes in the games with the shadows, or will he blind himself and walk straight into death?

Strengths: He is what most call "scary", so smaller/innocent tributes will clearly want to avoid him. He can make traps with ease and can adapt to many kinds of weaponry in just a few minutes. A king of stelath, his black attire helps him blend with the shadows. However, he is not perfect as wel all know

Weakness: Despite scaring younger/weaker tributes, the careers are his predators seeing as to how blank he can be sometimes. He is very independent and that independence can put him at risk, especially if things don't go according to plan.

Fears: He fears light, but not like sunlight. He fears things like celestial beings, although he isn't a worshipper of evil, he feels that a religion that resides in the safety of the shadows fits his life best.

Bloodbath Strategy: He will go from around the back of the corcnucopia, mainly where the shadow of the cornucopia lands. If anyone comes by him he will snap their neck, and once inside the darkness of the cornucopia he will grab a weapon and head out with a bag of food.

Games Strategy: Lurk in the shadows and feed himself strategically, but don't become a glutton either. Kill anyone who comes into range and plant traps surrounding your camp.

Feast Strategy: Same as his bloodbath strategy, use the shadows to navigate his way to his bag. He will take the strongest district's bag there as well to ensure that they get no further advantages.

Token: A small black token with a sinister toothy white smile that he believes to be the grin of his religion's leader.

Alliance: He is alone but if anyone reaches out to him he will consider the alliance, but he will not join big groups.

Interview Angle: Be quiet and keep a smile. Answer the questions thoroughly and intelligently. Often glance over at the audience sweetly but with a sinister smile at the same time.

Mentor Advice: Rebel, living in the arena can be as comftorable as living home in your cave. Use the shadows to your advantage, and find a way to take out your targets.