User blog comment:Cruiser One/My Hunger Games computer simulation/@comment-58.6.204.138-20130531063043/@comment-1852938-20130610151101

I'm seeing "Survivor" as mostly a psychological stat/resource game. Each Survivor would have its own personality, such as A appreciates people with physical strength, B likes people who work hard, C has an "anybody but me attitude", etc. You can allocate your time working on camp, finding food, searching for the immunity idol, talking with others, etc. There's a large number of things you can say to somebody, such as tell B that you think C is lazy, and depending on B's alliances and personality, that may make B like C less, and be more willing to vote them off or ally with you. And of course listening to the varied things others say is just as important to figure out what everybody else is doing and what their personality is. Even things like challenges don't have to be games you actually participate in, but rather depending on your mental and physical energy, and how much you decide to spend on a challenge, that affects your performance and that of your tribe. Spend too much physical energy, and you risk injuring yourself or even being medevaced. Resting in camp may actually be the most useful thing to do, as long as others don't think you're lazy and vote you off because of it. The essence of Survivor above could even be covered in a text only game with no graphics where you don't even have an avatar to move around.

On the other hand, "The Hunger Games" is primarily about the graphical arena and exploring it, hiding from/finding tributes or mutts, and acquiring and using equipment. No promises that anything like D&D stats will apear in the next Hunger Games simulation update, but I'm sure people will find your list interesting. :)