User blog comment:Cloveismywife/Mentor Games 4/@comment-3531487-20120710112521

Send Glimmer a pack of throwing knives for $200 along with this EXTRA long note - it's the final 2, after all. Please read EVERYTHING :)

Glimmer - 

''It's down to you and the fishhook woman. Expected to be between you and Finnick, but who cares? You're here. Now, we know that Mags has a blowgun, darts and poison. She'll try to use those to kill you, so DON'T LET HER. When the inevitable happens and you two are driven together, TAKE ADVANTAGE of your SURROUNDINGS. Here are some ways of doing that in each individual section of the arena:''

''If you end up fighting in the dark - where you are now - damage her night vision glasses beyond repair by firing an arrow into the lenses. If you're forced to take her down in the forest, be EXTRA mobile. Make your movements erratic, and make your way CLOSE ENOUGH so that you can knife her in the head or heart.''

''If you're driven to the mudpit, USE THE MUD to infuriate her by throwing balls of the stuff at her eyes. In this area of the arena is where you can use your SPEED ADVANTAGE to the FULLEST, Glimmer.''

''If you somehow have to kill her at the original Cornucopia site, somehow HARNESS THE HEAP OF METAL there - trip her over the heap so she breaks a leg and finish her. Or, better yet, get her close enough to the metal, and then send your EXPLOSIVE ARROW straight into it so that when it explodes, bits of sharp, twisted metal will fly out from the wreckage. Remember to stand reasonably FAR AWAY. ''

''Wherever you damn are Glimmer, keep light on your feet, on the move, and aim with dead accuracy. In short? ADAPT to your surroundings.''

''Here are your instructions on using your WEAPONS as EFFECTIVELY as possible. If you're NOT at the original Cornucopia site, use your EXPLOSIVE ARROW only if there is no other option, such as if you feel you don't have enough weapons left. I'll be expecting you to SHOOT SHOOT SHOOT with your normal arrows throughout the final stand. Use your THROWING KNIVES to KNOCK Mags's blowgun right out of her hands. It'll make the final kill easier for you, and she'll have to resort to THROWING her darts; they won't go as far. I've sent you a pack of knives just in case you don't have enough.''

''With your DEFENSIVE SUPPLIES: NEVER let your guard down with your bow, and always turn your body SIDE ON to Mags's TRAJECTORY OF ATTACK. These two factors combined with your SLEEPING BAG - yeah, your trusty shield - should allow you to avoid most, if not all attacks. If you do get injuries, they should be minor.''

''About the enemy herself: she's got a couple knives right at this moment, although I'm fairly sure she'll be getting more of them tomorrow, some darts and possibly ANOTHER BLOWGUN. So BE PREPARED to use your knives to knock MULTIPLE WEAPONS out of Mags's hands. You already know about the POISON and her most likely using it for her darts, but she could do something unexpected, like POUR IT all over a certain area of the arena. Never let your LIPS get in contact with the ground, bushes, generally ANYTHING that can be covered by the horrid stuff. Also, STAY AWAY from anything FLAMMABLE, especially if you're in the damn forest. She might just find a lone tree to catch on fire. BE SMART about where you place your feet and body, and you'll definitely get back to the Capitol, and ultimately District 1.''

''P.S: You won't die. But if the unthinkable happens, just know it's been damn AMAZING working to get you back home alive.''

-R.