User blog comment:EverAfterHighFreak/The 567th Hunger Games/@comment-6042880-20131218210249

Name: Gamzee Makara

Age: 17

Gender: Male

District: 0

Weapon: Bow, Sledgehammer, Random Objects

Appearance :  6'3 with messy black hair. Tall and skinny with a carefree look on his face. He likes clowns, so he sometimes puts on clown makeup. His stance is that of a gothic zombie, pactically dragging his feet across the floor and he has large, bony hands. When sober, he hunches over and his hands are in a clawed position, with red eyes that seem to be waiting for you to turn around and run. When stoned, he's funny. When sober, he's a monster.

Backstory: Gamzee appears to be a Juggalo, belonging to a cult of capricious minstrels, and his words are littered with references to Juggalo subculture. He enjoys being stoned to escape the cruel lifestye of Panem and the games, and when he was a younger child he would joke about the tribute's deaths in the televised games he was forced to watch. Not showing potential in anything he does (except being stoned and a good friend), Gamzee never got any good comments about his career training.Personality: Capricious. He is very unexpected and actually friendly when stoned, but unexpected otherwise. Often going off into odd conversations, Gamzee might ramble on and on about things until he comes to a stop from a task or he goes sober. He is optomistic when stoned and is more of a protagonist in this state When sober, he becomes very violent and wishes to seek destruction in everything he sees, improvising with almost everything and easily unarming his foes to slay them right after. If one wishes to kill him in sobriety, one would want to fight with a plan. In this state, he's an antagonist. An important note, if attacked and wounded, he instantly goes sober.

That is, when he wasn't sober.

In his sober state, Gamzee became bloodthirsty and almost killed two other kids in training by clubbing them to death. He was given individual training in which his instructor quickly resigned on due to "rather terrifying comments about death and MiRaClEs". Later that week, Gamzee was found in his room with odd and terrifying messages written on the walls in different colors ranging from red to purple. This made Gamzee become labeled as "the one guy we're all ok with giving weed to" and since then Gamzee never returned to his sober state.

That is, if the games can keep him sober.

Strengths: Gamzee is a very peaceful person when he's not himself, often cheering up his friends to a great extent up to a point where they almost forget that death might be waiting for them in the next few minutes. He is very fast despite dragging himself around like a zombie a lot from having long legs that cover a lot of ground when running combined with his athletic speed. When he is himself, Gamzee is very bloodthirsty and resistant to many attacks and can resist getting a few hard hits. He uses anything he can find to fight or protect himself with, and he seems to easily disarm and slay foes as well.

Weakness: Gamzee can be a very lazy person, not taking many things seriously until danger is practically staring him in the face. Despite making up for it in combat, Gamzee often waits for people to attack him rather than attacking first, which is a bad thing when someone is loaded with serious weaponry. The biggest weakness he has however is his disturbing "urges". These urges are moments where it doesn't matter if he's stoned or sober, he wants to see someone die. He will not stop his attempts until he's gotten someone killed, and since he wants to be in an alliance so bad Gamzee might just end up being his allies' worst threat. Oh, and he's a crappy hider too.

Bloodbath Strategy: The boy would prefer going straight for some supplies and then wander around unoccupied parts of the bloodbath until he can fetch a weapon, where he will then assure himself that he can flee and keep himself safe until his allies arrive.

Games Strategy: Gamzee will self-consciously not do much in the games with hopes of being able to slide past his allies' and enemies' expectations and make it far. In the meantime, Gamzee will want to be the normal guy who's just stoned in the group. However, his urges will make him kill the first person he sees even if he's stoned or sober, making his other goal one that might jeapordize his alliance and his own chances of winning.

Feast Strategy: Gamzee will hope to find weed to keep himself stoned but if there isn't any he will have no choice but to leave his alliance and find the rest of the loners, most likely sober, and spend the rest of the games killing and waiting..

Token: A clown horn he enjoys honking

Alliance: He really wants to be in a simple alliance, but is ok with joining the careers or anti-careers.

Interview Angle: Gamzee will be forcefully stoned for the interview. He will talk about the Miracles that the games can do and about how winning is always fun, even if you have to kill friends. Be sure to honk your horn and always wear a smile.

Mentor Advice: Now is the time to unlock your potential Gamzee, make them fear you, stoned or not. Be a threat. Be what you were always meant to be, bard of rage!