User blog comment:EHKnight/The Terminus Games/@comment-5824375-20130423214747

Name: Arcana Chess

District: 5

Gender: Male

Age: 16

Height: 6'0

Personality: Arcana, at first glance, seems like a shy and quiet boy, a person who would rather be alone by himself then be with someone else. Little do people realize who Arcana is. . . and what he is capable of. He is very intelligent boy, preferring to use strategy rather than combat. He can create diversions, manipulate, he can even have others attack one another while Arcana just watches, waiting for the right moment to claim victory. He mainly uses a divide-and-conquer strategy, using other tributes' tactics against them and having their allies betray each other, only to face death in the face when they realize what they've done. No one knows what Arcana can really do. In his district, he acted like an average person, making sure no one would suspect him of having such a genius persona. Why did he do this? He based it all on a hunch. In case he ever got into the Hunger Games, he wanted to hide his talent and use it against the tributes. However, this might not work if they know how capable Arcana is. They might even target him first, wanting to get the biggest threat out of the arena as soon as possible. He suspected that his district partner might reveal what he can do if he ever got into the Hunger Games and in fear of that, he acted like a loser. While this was harsh on his social view, this act might very well save his life. Once he gets into an alliance, he won't tell them anything about his past, just saying that he grew up in a harsh side of District 5 and that's it. End of discussion. In order to trick others, you must reveal as little as possible. Arcana is aware of that. Therefore, he too must show no strength but at the same time, no weakness as well. He wants to avoid being targeted but he also wants to avoid being ridiculed. He doesn't want to be the laughingstock of the Games, believing that it will ruin his chances of getting sponsors, which leads to another thing. How will he get sponsors if he doesn't show anything special about him? He has a plan for that as well. Everyone likes a good mystery and Arcana plans to be one of them. A mysterious tribute that seems to have no strengths yet at the same time, no weaknesses, will surely attract curious sponsors. They will wonder what Arcana is truly capable of, hoping for him to surprise them. Surprises are always something that impress people. Next thing, interviews. Arcana, as he plans to do so until the Games begin, wants to remain a cryptic. He wants to be someone that sticks out but not with strength or words, but with enigma. He will answer questions with riddles of his own, he will tell the interviewer he has some plans in store that will remain secret until he certain the time to expose his plans is near. Finally, the last event, the actual Games. Now, he must conceal his prodigy understanding until he feels it is time to invoke his strategy. He will have his own group of allies and he will have them preform the tasks he needs to fill out. He won't lay down and wait when they do so, however. He needs to show that he is a useful ally, not someone to hold them down. As you can see, Arcana does indeed have a gift of high intellect. But he also gambles and when he does, everyone's fate is uncertain. Being smart is one thing, utilizing it to your advantage is another, and that is exactly what Arcana is going to do.

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