User blog comment:Dedejacob/The Giant Games/@comment-5581802-20121007193953

Name: Theo Clair

District: 8 (9, 10)

Gender: Male

Age: 15

Personality: Theo was very shy back in District 13, even with his past family. He did communicate with other residents in District 13 a little until he was abandoned. Once he came to District 8, he was much more opened up to people. He became a nice, understanding and calm person in District 8.

History: Theo started life in District 13 going through daily routines. However when he was 5, his parents abandoned him. Theo picked up enough skills to hunt for animals and steal from others for his own survival. He was over all content being able to maintain a suitable lifestyle until he got caught stealing. At the age of 12, he had gone to a factory which produced weapons to steal a knife, as he lost his. The peacekeepers caught him in the act of stealing and planned to torture him. During torture, he had lost a portion of the ability to hearing from damage taken in the process torture. He took the time to think of an escape route and was successful in escaping the chamber he was held in. However, he has been very hard of hearing since. Theo fled to District 8, deciding that he ran long enough and the peacekeepers could not chase him this far. He could still speak very well, even if he couldn’t communicate with other people without him or her shouting so Theo could properly hear. Theo soon got adopted by a family from District 8, and the family was fairly wealthy in that district. He soon was taught sign language by another family member (Esther (19) who was in fact deaf. With the assistance of the foster mother (Izzy (59), he picked up sign language in no more than a few months and uses it to communicate. Every so often, he still sets off into the woods to hunt for the pleasure of it and memory of life in District 13 and because he knew as being a resident of District 8, he would now take part in reaping’s.

Height: 5'6

Appearance: (Lunaii)

Weapons: Throwing Knives

Strengths: Amazing Aim, Very Quick, Always Thinks Before His Actions.

Weaknesses: Struggles With Hand to Hand Combat, Nearly Deaf, Snores When He Sleeps.

Fears: Claustrophobia (Fear of being enclosed in small spaces)

Interview Angle: P ull of the personality he had in District 8, nice, understanding and calm. Give straight and solid answers which aren’t to revealing about his past.

Bloodbath Strategy: Hope to obtain a backpack and maybe a weapon at the bloodbath.

Games Strategy: Will go after people he feels that aren’t well armed or are very weak. He wants to keep high off the ground, since he is very light and can perch in a tree. He wants to spy on others and obtain something he feels is most important in these games, information. He will stay with an alliance until someone finally suggests the alliance splits.

Token: None

Alliance: He will accept any invitation, just avoid the carrers pack.

Name: Reba Malandra

District: 8 (10, 11)

Gender: Female

Age: 17

Personality: Reba is nice, quiet and silent. She usually doesn't speak out for what she wants but instead what others want. She if a role model in the orphanage she resides in and everyone looks up to her.

Backstory: For her whole life, Reba has been living in an orphanage. She doesn't remember anything about her past family except they all died when a rebellion rise in District 8. During the rebellion, she lost her memory during the rising of rebellion of District 8. After the second rebellion, she was moved into an orphanage in District 8. She's made many friends in her orphanage and she's anticipating the day she'll move out of the orphanage and start her life when she's 18. Her best friend, (Griselda (16) has helped her in a time of need and got her started in a job selling rugs in Griselda's mothers shop. They go into work together and enjoy it. One day after work, she went back to her orphanage to see a package sent to her. Inside her package, was a necklace with a gem on it. Ever since then, that necklace triggered her to have a dream every night. She was running from something unknown, carrying that exact necklace in her hand. She continues running until she runs into the end of a street. There, she hears what she believes is her mother crying for help. She is now determined to find out what happened to her mother on that very day. When she is reaped, Griselda runs back home and retrieved her necklace from her room in the orphanage which she took as her tribute token. She hopes that in the hunger games she will have a dream triggered and it will explain to her what happened at that very night.

NOTE: If this takes place long after the rise of District 8, just say it was her great grand parents, her parents moved out of the district and couldn't afford to take Reba and she didn't want to go anyway. Her parents sent her the package because they couldn't find out the mystery of the necklace.

Height: 5'7

Appearance: (Lunaii)

Weapons: Bow, Dagger

Strengths: Fast, Climbing, Swimming, Fire Starting.

Weaknesses: Hunting, Plant Identification, Too trusting.

Fears: Agrizoophobia (Fear of Wild Animals)

Interview Angle: Bubbly and care free. She will try and talk with more power as she'd normally. She'll talk about her life at home since there isn't enough too dangerous to reveal.

Bloodbath Strategy: Grab two or three backpacks and hope they have food.

Game Strategy: Find a source of water, even ocean water. She'll boil it and use it as a water source. She will hope for generous food sponsors. If she gets a hold of a weapon, she will target a weak tribute and take their food if she comes low on food.

Token: A necklace that triggers certain dreams.

Alliance: She'll too trusting not to say no to a tribute that's not with the carrers

Name: Savannah Storm

District: 12, (13, 10)

Gender: Female

Age: 14

Personality: Savannah used to be nice and kind to everyone, she had a lack of responsibility until her family died. She became very serious. She didn’t have the humorous and bubbly personality when she took responsibility for her survival.

Backstory: Years ago, Savannahs father was killed in the exact same mining accident that killed Katniss’ and Gale’s father when she was 6. Once her father passed, the only person she could rely on his her older brother (Omer (17) to take care of her. However, she refused to let him do all the work by himself. Omer taught Savannah lifesaving skills in the woods. He taught Savannah how to set snares and how to fish. He taught Savannah the edible plants around the woods. Because of this, she was able to get food for herself and survive. However, when Omer was reaped the year after, he never came back. Savannah was left alone, since Omer taught her how to hunt and find food, she didn’t go hungry. She remained in the house that her father and brother used to live in and was able to take care of herself. When she is reaped, she took it the wrong way. She flipped out and begun to cry, she was in danger of dying and alone. On the bright side, if she died she couldn’t hurt anyone with her death because there is no one else left she had loved anymore.

NOTE: If this takes place after that mining accident, just say it was another one that happened in that time.

Height: 5'3

Appearance: (Lunaii)

Weapons: Snares, Wire

Strengths: Setting traps, Hunting, Plant Identification.

Weaknesses: Aim, Stamina, Swimming.

Fears:

Interview Angle: Being herself, she is going to answer each question truthfully and firmly.

Bloodbath Strategy: Grab a backpack and run away from the bloodbath.

Game Strategy: She knows how to survive in the wild, getting food and water won’t be a problem. However, if she sees a tribute, the only thing she could do is suffocate him/her with wire. Instead, she’s going to set traps, and capture her opponent then kill him/her since they’re at a disadvantage.

Token: None

Alliance: She’ll range from going alone, pairs, alliances, and even the carrers although she’d probably not make it into that group.