User blog comment:Hybrid Shadow/The 675th Hunger Games: Demonic Perception/@comment-5581802-20130704013543/@comment-5581802-20130704013709

Oh wait. I didn't read the rules well. Whoops. Here's his information.

Name: Theo Clair

District(s): 8 (9, 10)

Gender: Male

Age: 15

Personality: Theo was very shy with his past family in District 13. He’d hold up a conversation with his family and friends from time to time, but throughout the most part of his daily life he kept to himself. He liked to be alone, and let his thoughts wonder without any distractions. The day his parents abandoned him, Theo kept himself isolated from the outside world. He never let anyone see him or have any interaction with him. Theo spent the most of his life in the house that used to belong to his parents. The only reason Theo ever escaped his residence was to hunt and steal from the wealthier. He was very afraid of what could happen if he had communication with anyone. He had major trusting issues, and kept himself hidden from the world to the point where people thought he had died. Once Theo was caught in an illegal act and was forced to flee to District 8, Theo realized he could start his life all over again. He decided to open himself up to everyone, and he became a lot friendlier and nicer. He made many friends with other orphans in the orphanage he was sent to, and built a great bond with his family he was adopted into. He was still somewhat quiet, but he had a cool, calm vibe. He never wanted to return to his past, and he continued to act like there was never a secret about him. He is a calm, friendly person that you can trust. Although he was left nearly death, Theo was still very friendly once gotten to know.

Backstory: Theo was born and poorly raised in District 13, going about their daily routines. He was very shy, mostly because his parents weren’t the most supporting family as he was growing up. His parents never abused him, though they neglected him. They never paid any attention to him, and sometimes forgot about his presence. Although Theo didn’t exactly have a close bond with his parents, he always told himself that things could be worse. Then, the bad times came. When his age reached the double digits, his parents started to ignore him even more. One day, while Theo anxiously awaited his parents return from work, they never came. After a week of their absence, Theo started to realize their return was unlikely. He doesn’t know what happened to his parents today, but he knew that he had to defend himself. Theo kept very quiet, because he never wanted anyone to move him to an orphanage. He was very shy about going into an orphanage, and he didn’t want a sudden change like that. Instead, he acquired his first knife, which he stole from a factory. He self-taught the skills of a knife, and he was able to put meat on the table. However, hunting was never enough for Theo’s nutriments. He eventually became a thief and stole goods from District 13 residence. Ranging from small drop biscuits to large whole pies, he had to steal for his survival. He never liked doing so, though he knew it was either that or death. What he did made him miserable, and he was never able to make contact with the outside world because it would risk him being caught. One day, Theo became careless and misplaced his pocket knife which he used to hunt for food. After days have gone by, he was desperate to hunt or else he would start to starve. He went to a factory of high security to retrieve a knife from their stocks. The factory was swarmed with Peacekeepers, and Theo was only lucky to barely make it out. Sadly, Theo was captured by a Peacekeeper while he was making his escape. Upon capture, the Peacekeeper took him in for torturing, never to stop until his death had commenced. Theo was constantly beaten in forms he never thought possible. During the process, Theo became nearly completely deaf, the loudest of crashed would appear as faint whispers in Theo’s perspective. Theo knew that desperate measures would have to take place, so he conducted a plan for escape. He knew that District 13 wasn’t an option anymore, so he traveled over the fence and into the forests of Panem. He arrived to District 8, where he decided to make his home. Since Theo’s name isn’t known in District 8, he was able to make a new start. He changed his last name to what it is now, and he reported himself to an orphanage where he was put up for adoption. Although he didn’t want to go to an orphanage, he knew that it wouldn’t be as bad as starting over his terrible life again. After arriving at the orphanage, he begun to realize that there was nothing to worry about, and all the orphans were very nice to him despite his disability. Soon, Theo was quickly adopted by a loving family consisting of a mother (Izzy (59)) and her daughter (Esther (19)). His present family was much more pleasant and caring than his past family. Fortunately for him, Esther, his sister, was completely deaf and was able to teach Theo sign language with the aid of his foster mother. Although Theo could still partially hear, he became to use sign language as his prime language, being the most accessible use of communication. Soon, Theo was also able to read lips whenever he couldn't hear someone talking. Although he couldn't always decipher a sentence just by looking at someone's lips when they talk, he was usually very accurate. Theo became more known around the district, and befriended many of the residents there. Although still being somewhat quiet, he still was very calm and cool. Theo is usually friendly to most people he meets, and he is very easy to get used to. Theo still continued to hunt in the woods with a knife he brought with him during his escape, so he can still remind himself about life in District 13, for the sole purpose of being thankful for what he has now. When Theo was reaped, he still remained calm, but his family showed grief for him. His foster family treated him like a biological son, and couldn’t handle to see him gone. Although knowing that his odds of winning are slim to none, he still wants to try his best to return to his family.

Weapon(s): Throwing Knives & Knife

Physical Appearance: 5’6, 115 pounds, (Lunaii)

Strength(s): Theo has a spectacular aim; with throwing knives by his side he’ll never miss a stationary target. Any ranged weapon will do for him, but he is most lethal with throwing knives; they are his prime weapon which he has been using since he was 10, for his survival. Addition to that, Theo is very quick and agile, he is known for his speed and agility as well. Being a thief, he would not have been successful without that skill. He always thinks before his actions, he is extremely intelligent as well.

Weakness(es): Theo isn’t very strong; he isn’t a stick though he doesn’t do well with hand to hand combat. If you take away his trusty knife, he is quite vulnerable. Due to his torture, he was left deaf, which will be an extreme disadvantage in the arena. He won’t be able to communicate well and he won’t be able to catch on to pursuers, so he is constantly looking over his shoulder. Even worse, Theo tends to snore when he sleeps. Addition to his bad hearing, he’ll attract enemy tributes during the night, making him vulnerable. This is why he usually wants an ally by his side.

Fear(s): Claustrophobia, the fear of confined paces.

Interview Angle: Theo will pull off the personality he had in District 8, calm and cool. Although that isn’t commonly a crowd favorite, Theo has that vibe about him that makes most people like him. His interview may not make him look lethal, but that’s what he will try to aim for. The last thing he’ll ever do is give away his past, because if people were to find out about his life in District 13, the Gamemakers would punish him in the arena for his criminal activity and illegal immigration. He would steer clear of anything to do with District 13.

Bloodbath Strategy: Although Theo doesn’t want to be a killing machine, he will kill if he has to, but nothing more than that. Theo wants to retrieve a pack of throwing knives at the Cornucopia, because he’ll do better with those. If he manages to see a backpack relatively near him, he may choose to go after that too. If anyone that isn’t an ally approaches him in a threatening way, he’ll make his move when nobody is looking. Although he’ll kill for his safety, he doesn’t want anyone to know about his special talent. He will flee with possible allies, maybe somewhere near an enemy camp, so he can easily spy on them with ease.

Games Strategy: Theo will maintain a moderately low profile, only participating in plans that won’t cause havoc in the arena. He will only show Panem what he’s got when the tribute count gets low, and the risks and casualties decrease. He wants to keep high off the ground, possibly camp in a tree because he’s light enough to camp in one. Since he was once a thief, he will spy on other enemies and gain the most powerful resource he feels is most important; information. He will stick with his allies until a certain point where he is unable to. He will camp near a lake or body of water so he is always stocked up in water. He will only sleep or rest if he has a guard by him, and a time where tributes aren’t up and about.

Token: None.

Alliance: Theo would perfer to have an alliance due to his lack of hearing so someone could watch his back. He would perfer an alliance with someone in his district or from an outlying district, though he would go into any alliance that isn't too large or with the careers.