User blog comment:Happy Meadows/101st Games Gamemaker Blog/@comment-5748603-20120815171013

Considering I know the pain of a games in which you are completly attached to every individual tribute, I think you should kill at a slow rate, as we love your games and making them last for a long time while keeping our interest is the perfect balance, for example.

My 106th

My 107th

The 106th lasted 9 days and had no reaping, chariots etc, but was the most resounding sucess I have ever made in a games

The 107th lasted 11 days and had everything, yet it was the biggest flop I have ever had

So you need to keep us interested, yet try at keep us hanging.

As for mutts and arena,

most of my arenas are spur of the moment at the very last second, such as 106th and 107th, I only seeked help on 105th and 108th, which are currently and were very sucessful, so I think you could go something like, along the lines of sports or something, due to the olympics being fresh in everyone's mind, prehaps a sports centre or a gym with weights and equipment to use as weapons, and a pool and such.

As for mutts, going with ^ idea, we could have punching bags that turn to be alive, or mutts in the water. We could also have a trainer or something that screams at you or one of those autotennis balls cannon, constantly firing killer tennis balls at the recipient.

-Pirouette