User blog comment:Avaria/The Hunger Games (The Videogame)/@comment-174.52.182.91-20140614004359

You should be able to make your own character with all the nessesary details (F.E. district, gender, face, etc.) and then you choose your skills. You can choose from a variety of different things that you are good at, such as running, what weapon you're good at, etc. Then you choose whether to do a multiplayer game or play alone. You then start the game, and the sixty second countdown starts. You can choose whether it's first or third person, and the graphics are top notch. You move your character around, pick up weapons, interact with things, attack and fight, and most importantly, tend to your tribute's needs. There will be a bar for health, food, water, sleep, heat, energy and waste. Every night, the game updates you on all the dead tributes, and the sun is your clock. If the health bar empties, you die and the screen shows your death scene. If any of the other needs bars empty, appropriate symptoms will be suffered from. You can also give alliance requests to nearby tributes, but they don't always accept them. If you die, you become a gamemaker and it is your job to make the games as interesting as possible. As the gamemaker, you can only lose the game if the one needs bar you have now (Audience entertainment) empties. As the gamemaker, you have a variety of tools at your hands, sorted into 3 different levels of extremity. Level 1: Small, tiny notches to the games like a slight change of temperature, a few new animals released into the arena, etc. can be used at any time, but all have short cooldowns. They increase the Audience Entertainment bar depending on how the action turns out. (F.E. if it does little or nothing, the bar won't change, but if it gets a few players killed, it can boost the fullness of the bar.) Level 2: Medium actions are the next level up from the small ones, and can be used only if no tributes have been killed in the last 6 hours at least. A few examples are adding some more water, or vise versa, releasing another trap or beast, etc. They effect the Audience Entertainment bar similarly to the level 1 actions, but are more drastic. And finally, level 3: Level 3 is only possible if no deaths have happened in a full 24 hours. Examples include hosting a feast, releasing serious dangers into the arena, and of course, raising or lowering the water or temperature. Cool game, huh?