User blog comment:Andy1854/The Thirst Games/@comment-4149000-20130619035413

Just to be nice :3 HERE YA GO!



Name: Rhea Marela

Age: 15

District: 10

Gender: Female

Weapon(s): Scythe, Slingshot

Strengths: She is strong considering she is female, plus really smart.

Weaknesses: She is deathly horrified of heights, considering she has spent her entire life on firm ground.

Appearance: Rhea has short, dark brown hair and deep dark blue eyes. Her skin is fair-toned, not to tan, not to pale, in the middle.

Personality: Rhea is an emotional trainwreck. She can never be one solid emotion nor can she ever be truely one solid personality. She constantly changes. She can be sweet and caring for a few hours to then be snapping at you for something you did minorly to upset her.

Token (optional): She has a braclet with her name on it so she remember who she was and doesn't lose that.

Allies (optional): Anyone who won't mind her screaming or better yet, she can trust. Or not trust, depending on her mood. I would say trust though. Just to be safe :3

Backstory (optional): Rhea was always picked on when little. She would always cry until something happened. One day, a kid was picking on her and she was crying. Suddenly, something in her snapped and her cries quickly were replaced by laughter. She grabbed the kid by the arm and pushed in to the ground. She twisted his arm to where it broke. She kicked the boy several times before walking away calmly, leaving the boy withering in pain on the ground. Since, people have avoided her. She actually became isolated. For awhile, she didn't care. But then she started screaming. She was then taken to a mental institute, away from people, but not away from herself. She was a smart girl, though. She came up with a plan to escape. A plan to set herself free. So one day, that came true. Her plan went into action and she escaped form the mental institution. She ran until two people found her, her parents. But she was far from saveable. She didn't recognize them and started screaming at them. They took her home and took care of her. Her mother became ill afterwards. She felt sorrow because the woman had taken care of her but nothing else. Her mother gave her a braclet with her name on her. Her mother's last words were "Remember who you are, my sweet, sweet girl." Rhea keeps her braclet around herself at all times, making sure she does not lose it as she would break the promise she made to the lady. Whenever in anger, she looks at the braclet and remembers who she is. That she is Rhea Marela, no one can change that, not even herself.

Bloodbath Strategy: Rhea will run towards a bag on the outskirts of the fighting and run away.

Games Strategy: Rhea will stay low, try not to become to noticeable. She will only fight if confronted herself. Take a mental note of everyone who dies and who remains.

Feast Strategy: Rhea will stay in the hiding places around the cornucopia/wherever the feast shall take place, and will come out when everyone leaves.

Reaped or Volunteered: