User blog:Cruiser One/Hunger Games computer simulation: New version



Hello fellow tributes! A new version 2.5 of my Hunger Games computer simulation video game has been finished and released. :) It's a free Windows program downloadable at http://www.astrolog.org/labyrnth/daedalus/hunger.htm, and features the following additions over the first version 2.4 that was released in March, and described in three previous blog posts:


 * New Arenas: In addition to Forest like before, you can also play in randomly generated snowy Mountain, burning Desert, open Plains, watery Swamp, and giant Maze arenas. You can also play in smaller or much larger sized arenas. Choose your arena type and size, or have them randomly chosen for you. In addition to trees like before, you can also encounter rivers, lakes, hills, and meadows in whatever arena.


 * New Actions: Climb trees, cliffs, and walls (and potentially fall from them), chop down trees or cactus plants with axes, wade or swim in water (and potentially drown in it), catch fish in water, and track tributes and mutts by following their footprints and pawprints.


 * New Items: Nets can be used to entangle other tributes. Picks can be used to chisel away cliffs or dig up items, including the landmines around the launch tube platforms. You can even reset the landmines to lay explosive traps for your opponents, like the District 3 Boy did in the 74th Hunger Games.

In the screenshot above, you can see  the semicircle of 24 tributes on their platforms, the central golden Cornucopia, and gear in front of and within the cornucopia. In the background wilderness you can see a creek to the left, a lake to the right, and gray rocky mountains in the middle. Thanks and e njoy, and as always, "may the odds be ever in your favor"! :) Cruiser One (talk) 19:29, November 9, 2013 (UTC)
 * New Enemies: In addition to the other tributes also trying to win the Hunger Games, aggressive Muttation monsters are roaming the arena.