User blog comment:Avaria/The Hunger Games (The Videogame)/@comment-24.147.22.30-20140501035654

So here are my thoughts.

1st. 30 players (besides quarter quells) that cant be tied to eachother in any way, so no friends can help eachother out. (the extra 6 people are sponsors/gamemakers, read the paragraphs down there for detail) Also, before the game, keep the other players in the lobby a secret so you have to make teaming choices IN GAME which really makes everything more nerve-racking.

2. The day and night cycles are sped up considerably. Games have a max limit of 10 days, which in real time would equal about an hourish. I know that sounds horrible but nobodys gonna have the time to sit down at 2 to 3 hours to play one game.

3. Very in depth character customization, but no skill trees. I know this also sounds crazy, but think about it. Every time you choose one of your pre-designed characters he/she gets a 100% random set of skills and a random district too. That way everybody basically has luck of the draw, like it is in the real hunger games.

4. For an idea of the combat, look up a video of the video game Chivalry. For everything else, I think it should be some sort of choice wheel mechanic. For example, say you have a gash on your calf. In game, you look down at the cut and a wheel of options opens (clean, bandage, etc.) that allows you to make do with what you have.

5. The game should come pre-loaded with 20 or so maps, but every week the develepor should spotlight 5-10 community made maps to throw into the mix. Or, of course, you can just choose to play with only community or only dev maps.

So thats what I think the game should be like. Obviously i didnt go over a lot but those are the only things I didnt feel were covered. And good news! Lionsgate just hired a bunch of new people in their video game departmetment so SOMETHING will be coming out. Lets just hope its something good.