User blog:Mistfire333/Mist Comeback Games!

So I'm back (as explained in my other blog post)

And here's a games to celebrate. Simple 24 format, no extra districts or anything. However, I will ask you guys to follow the template as best as you can! And please, no extra info aside form what's in the template

Template
Name:

Age:

District:

Gender:

Weapon:

Backstory: (Summarize it in a way that can be easily recalled. If you want to know if it's effective or not, picture me saying "Oh right, the tribute who lost his dog to a cowboy" or just remembering key parts about your tribute's history)

Personality: (Phrase this in a way that lets me know how I should portray your tribute)

Alliances:

Role: Protagonist, Antagonist, Neutral, or Any?

Rules
Aight kids. If y'all wanna have fun and don't wanna get hurt (emotionally) during the games, rally up and listen up.

1. No stealing tributes

2. No causing disruptions in the comments or insulting other users 4. Do not counteract EVERYTHING someone writes about in advice, this only makes writing the days harder for me and it's very frustrating for people who actually spend time plotting their advice. Imagine writing a novel for your tributes advice, with specific plans and everything, only to have it be counteracted with "Don't go here, here, and here. Also don't do this and that". It's not fun.
 * 3. This is a work of fiction, but realistic fiction. Do not send me tributes with excessively fictional backstories or qualities. Having weird hair or cosmetic changes is a-ok, just as long as it's not from some super tragic accident or something like that. Creepypastas have worn me out from that crap and I ain't having that shizzle

I will be the judge if advice counters are excessive or not.

5. Do not blame me for favoritism just because a user has a certain tribute. After all, a winning tribute is a well made tribute who the user shows they really have support for, and hence means that of course my "favorite" will win. That's the point here people, make your tribute my favorite by the end of each day and they'll probably last longer

6. No reservations. I'm making a wobbly return and I can't keep up with reservation day limits. First come, first serve.

7. To expand on that, please do me the favor of actually observing the sign ups and comments. I hate having to deal with two D5 Females or seven D2 Males.

8. There is no real sponsor system here, you can only send a total of three items throughout the whole games. This games currently excludes (does not allow, for those who don't know what "excludes" means) 9. Any severe forms of rule breaking will be penalized with the apporporate amount of punishment going toward your tribute(s). If you choose to pot out of the games, please do not do so by breaking the rules. I will find an approproate way to kill off your tribute(s) on the correspdonding day(s) should you simply just notify me.
 * Max Restore (Mega Healing whatever)
 * Firearms
 * Any armor resistant to non-firearm weapons
 * Excessively high-tech stuff (Personal Tribute Trackers, Night Vision Goggles, so on..)
 * Compact forms of transportation

Arena:  Sherwood, OR (Post-Evac)
Over the years, Sherwood has grown into a thriving small town. Businesess have been expanding here, and the communtiy is overall welcoming. The downside however, is that under executive orders, the town, alongside all of the west coast, has been evacuated after bomb threats from foreign countries. The attack was later put into effect, and the town was destroyed. Today, Panem has reconstructed the town in unoccupied parts of District 7, and turned it into an arena. Sherwood's average size allows for a perfect arena radius.

The town's major landmarks are:
 * The High School
 * The Forest
 * The Park(s)
 * The Shopping Center
 * The Neighborhoods
 * The Highway
 * and

The three key places will be described below.
 * The Farmland

The High School
The High School features the typical set up of an American high school. Upon entering the front doors, the first hallway will lead directly to the cafeteria, the west wing, the lower southwest wing, the gym, the auditorium, and the band rooms. Going right from the main area near the entrance will take you to the east wing, the second floor of the east wing, the kitchen, and farther down the hallway is the wood/metal shop, and the east door to the gym. There is a second floor to the southeastern wing, which only takes you to the smaller gym. A general concept of the school's floor plan can be found upon searching for the high school online

Facts to know:
 * The doors automatically lock between 4:00 PM and 7:00 AM
 * Upon being automatically locked, the can only be opened from inside
 * Sneaky, hidey tributes will fare well here.
 * Personal hazards are: Falling off the second floor.
 * Risk of death is average here.

The Forest
A typical stage for tribute survival. The forest has a low-average wildlife population and stretches across the area entirely like a sash. Searching for the town online can provvide satellite images. Typical forest-y stuff goes down here like any other games. A clearing in the mountainous forest will be the site of the cornucopia.

Facts to know:
 * The Forest will be the spawning area for mutts
 * The rivers in the forest have water that needs to be boiled before drinking. You can opt to have your tribute drink it without boiling it first, upon which I will choose a side effect
 * The wood from the trees are good for wood craft, and if someone can gain access to the high school, it can be very beneficial to those who can put the wood/metal shop to good use.
 * Personal hazards are: Falling off a tree, impaling yourself on something, mutt attacks, and falling trees.
 * Risk of death is a bit above average here.

The Neighborhoods
The neighborhoods are typically functioning houses. Despite the normal function of the homes, they do not have their own locks and not all of them have food. Burgular Mutts from the forest will roam the areas at night, giving tributes a reason to make their own security system regardless of it being a mutt or a tribute attempting to break in. Otherwise, the neighborhoods are typical.

Facts to know:
 * Burgular Mutts are just like humans in terms of how vulnerable they are.
 * Burgular Mutts will only steal key items, and will only attack if provoked. Upon fighting, the Burgular Mutts are quite experienced.
 * The water supply in the homes is limited, same goes for whatever is in the fridge
 * Personal hazards are: Falling off a second floor.
 * Risk of death is average, low if someone is able to barricade themselves well.